Blokks' core concept is: Social World + Games + On-Chain Asset Economy. Current products on the official website include: Shared Maps, Pixel-Style Social Features, Chat and Voice Chat, Custom Characters, Rooms, Crew, Mini-Games, Casino, In-Game Economy, Marketplace, and ETH On-Chain
It's more like: a Habbo-style social world + Web3 asset ownership, rather than simply a casino.
Blokks is a very early example of a social sandbox project on Robinhood Chain, and its value shouldn't be judged solely by how fun the casino is.
The real focus should be on whether it has the potential to become the first social gaming platform on Robinhood Chain with a large number of real users.@blokksrh
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appreciate this, it's the right question to be asking.
what's coming:
- king of the hill + more arenas, and tournaments with actual prize pools
- events
- crew halls. your crew gets a persistent space you build out together
- claimable player rooms that stick around instead of disposing
- mobile
on $BLOKKS specifically, utility means spend, not lock:
- skins, pets and furniture only buyable in $BLOKKS
- lower marketplace fee when you pay in $BLOKKS instead of ETH
- home expansions and room claims priced in it
- crew treasuries so groups can pool and build
no staking, no lockups, no emissions. you shouldn't need to be punished for leaving in order to stay. the goal is a token you actually want to spend inside a game you actually want to open.
we're early and that's the fun part.
one world. endless ways to play.
the blokkverse is getting bigger, better and more alive with every update.
some huge updates are coming soon.
we’re only getting started.