This is the future of games rendering. Schrödinger's world map - only exists when observed.
Builds and renders the world as you move, the rest of the world doesn't exist
Why store game worlds when AI can create them on demand?
Kraftwerk plays before a confused audience for the first time (1970). This is one of the earliest existing concert videos documenting the birth of electronic music.
@historyrock_ The last time I saw Niel Young perform, he tried to kick one of the young band members in the ass after the first few songs. After two hours, he said his first few words: "This was real"... after another hour of playing, he and the young guns ended with a dance. Magic!
@JohanGJohansson @GustaveLund Kanske sant, men när Handels funderar på att gå ut i strejk för att var tredje handelsanställd inte klarar av att leva på sin lön, spelar höger-vänster inte längre någon roll. Alla är höger, oavsett vad de röstar på.
Smart> I’ll read news, not other people’s reactions to news -
I have deleted my Twitter account and have resubscribed to print newspapers because they are finite https://t.co/Qg0kcONLIh
Generative AI is cool and all, but procedural 3D modeling just hits different. Check out this Houdini setup by Pepe Buendia.
Why this is cool: Instead of manually placing every building and car, this system generates an NYC-style city that builds itself -- automatically spawning buildings with unique variations, plus a traffic system where cars actually obey traffic lights and avoid crashing into each other (all orchestrated through houdini VEX code).
Each car knows exactly which road it's on and makes real-time decisions about navigation. The whole thing runs on custom algorithms that handle everything from road directions to building placement.
If you did this with generative AI, even approaches to conditioning and taming the chaos -- you'd still get a ton of variance which might be an issue for visual and spatial consistency.
To me this is procedural modeling at its finest - precise control meets infinite scalability. Immensely useful for media & entertainment, but also synthetic training data for robotics and augmented reality.
I of course can't wait until multimodal LLMs to have the spatial understanding to write these kind of controllable 3D worlds for us. Claude counting 2D pixels on a screen is a step in this direction. Soon they'll be able to manipulate 2D ortho viewports, and eventually spawn procedural 3D worlds.
Det här imponerar inte. 3 av 10 kan inte leva på sin lön, DÅ är facket redo att strejka. Var har de hållit hus de sista 10-20 åren?
https://t.co/2lVfZHMDVP
❌ Butiksanställdas löner räcker inte till hyra och mat.
❌ 2 av 5 räknas som fattiga.
Det visar en ny rapport från @handelsfacket.
”Helt oacceptabelt, tycker ordförande Linda Palmetzhofer (@HandelsLinda).
https://t.co/4QtSz6Jfis