Getting the chance to explore Japan for a few days before heading to Thailand. Nice to be away from the computer screen and exploring #tokyo#japan#shinjuku#shinjukucrossing
Time to start the next phase on the @BullsApesProj gamification…starting to burn traits and acquire forge blocks! We’ll find out what these bad boys do soon!!!
#BAP#BAPNation
Tankenomics recap- Phase 2 of the game!
1. Burning traits starts thursday
2. Full gamification the week of the 12th
3. We will be burning stuff for "forge blocks"
4. Fanzo backgrounds for 2400 meth going for sale tomorrow during anniversary space
5. 6 phases/campaigns of the game, unlocks chronologically
6. Can unlock the new phase based on community engagement quicker than set time
7. Formulas involve minting an ape with a combination of traits and you get rewarded with a trait not found in boxes
8. Achievements involve a certain activity and you will earn a "flag"- earned through gamification and social aspects
9. God apes will cost 15,000 methane (Slightly more than god bulls). Traits will be needed so you may need meth to open loot boxes if you dont have them, making the total meth cost go up.
10. 500 god apes and 500 goddess apes (we knew this already)
11. Apes will be burnt to make gods. 4 apes required, 1 from each guild
12. 2 OGs per guild will be needed to play one of the phases
13. God utilities will be involved
14. Forge blocks will be required in each phase. We will not know specific amounts required til the next phase opens
15. Gamification will be off chain with the choice to mint on chain
16. Teen bulls will be playing a "supporting actor" role in gamification, no guild requirement
17. One achievement that gets you a flag is harvesting daily
18. No teen apes
19. OGs will breed w themselves- not apes