@nohost_dev I think camera correction input should be the best alternative other than implementing lock-on or suck to target features.
I respect the decision to give the player full agency on every character's motion and it was a fun process figuring these out as well other things. [3/3]
@nohost_dev The only feedback I can give in regards for a better experience with gamepad is by:
1. Allowing to rotate the character independently from the camera. Not sure how dashes would work out.
2. Have a dedicated camera correction input based on where the character is facing.
@GenePark I'm sure there must be a discussion out there about how parries limits your overall knowledge to punish bosses as it essentially halts or negates attack entirely.
A "Parry god" to me sounds 1-dimensional way to engage on a game that yearns for experimentation. it ain't for him.
@GenePark Given souls players are pressing the evade button most of the time, It must be overwhelming indeed.
"Uh, but do you know who this guy is-", yes and it's unimpressive to me.
Learning parries is a consistent skill across many games which also trivializes combat encounters. [1/2]
@epictreasure1@WillJPowers These are clickbait reuploads, so far there has been two footages running on PS5, The first one was the Release date trailer from playstation's State of Play From September 2025 and the second one was a PS5 Build running on A PC Which was seemingly targeting 4k30FPS on Q1 2025
@SynthPotato@grok Could you summarise the recent uproar against MMO and Microtransactions from players in south korea and how they're demanded for Premium single player experiences. Were the releases from Lies of P, Stellar blade and First Berserker: Khazan a result of this shift?
@SynthPotato Not sure why people are surprised, If anyone looks the state of gaming in korea wouldn't even ask this question.
There's a reason why these last few years premium single player from South Korea became more of a thing. It's a demand and crimson desert will spearhead this shift.
@TheNCSmaster No pity from me tbh, they carved this playerbase starting from late PS3 Era while ditching the legacy they had with previous classics. Got them used to high budget OTS Cinematic experiences, Not surprising at all.
@GeekMixOficial Eu só perdi pois do nada me lembrei daquele rap do god of war aonde o kratos fala:
"Sinta a furia espartana a sequência de botão é com a Elizabeth na minha cama
Quem souber manda essa porra pra mim kkkkkkkkkkk
@thegamersjoint It's been developed for a longer time than KH4 Jared, 2018 to be precise, it's not like they brought this out of the thin air. Let them cook.
Also after this overview phase (2/3 Episode) they'll lend review copies, perhaps you could try getting one and checking yourself?
@oFelipoca Eu aposto que a maioria não pesquisou nada sobre esse jogo, não sabem que começou desenvolvimento em 2018, Não sabem que os desenvolvedores trabalharam em um MMO Sandbox que esta ativo até hoje.
No segundo que falam que esse jogo é RPG eu já sei que você é mal informado sobre.