I'm making (eventually open-source) VR gloves! If you're interested in learning more, you can find a build timeline in the link below
https://t.co/q7Oog6zJmd
@arvalis @hunderscorep2 @LarAtLarian So it's just an ego thing for you and you're arguing in bad faith, because that is not the case being discussed here
After everything I've had to live through over the last few weeks, I'm of the very firm belief that some kind of free Internet access, is as mandatory as clean water and electricity in this day and age
The absolute worst part about living by the coast now is just how humid it is, all of my printer filament needs drying before I can use it
Everything else about it is pretty great
@ThatGuyMarkRyan@Prusa3D Nah, more along the lines of having a solid plastic skeleton and flexible tendons - if you take a look at the media tab on my profile, you'll be able to find a video of a test finger I designed a while ago now
@ThatGuyMarkRyan@Prusa3D I've been wanting to get into print-in-place prosthetics for years now, and tried it with the MMU2 a while back, but all the problems of single nozzle MMU setups meant designing around said problems, and not the intended end result
@ThatGuyMarkRyan@Prusa3D And by the time I'm done waiting, the partially assembled version (aka, the cheaper option we're discussing) won't be available for purchase anymore, as the blog post states they're only going to have a fully assembled option on the store from 2026 onwards
@Prusa3D Even with the discount, the 5 tool head XL is still out of my price range, which sucks because there's so much I wanna do with multi material printing ๐ข
The VR industry being as small as it is, means I get to see huge companies and celebs interact with hardware, of which people I personally know worked on
The six degrees of separation theory is real, and it's neat to see how it works out
@mrajanderson if you're still in touch with him and he's still kicking about, feel free to let the old geordie know I'm up in his old neck of the woods now
@GoingBallistic5 Landing on these two particular numbers for the DoF of the hand is less common than you'd think from what I've seen, and it's something I've specifically been researching through VR glove design, so you'd think I'd find it everywhere
Finally got some more work done on the firmware-side of glove development today, and have again been reminded that the project can literally only get better from here
And the best part is that it's already sick af right now
@SquidHenten smudgy mirror is from me wiping off condensation to check my hair after showering, but the rest of the mess you can still blame on the squid