The honest reason why I initially chose roguelike for Go Mecha Ball, was because I was scared to death of level design.
My half-joke-bro-guess is that this is true for 90% of roguelike devs.
Nowadays level design is slowly turning into one of the great joys of development
Announcing the first 3 games in the Waypoint Constellations game showcase
🎫 https://t.co/N262qQO6jJ
🐮 @WaynePetzler & @liminalzero of Lablab - Cow Chess
🛸 @silstipro - Management In Space
🧙♂️ @zeropoint_games - AsRPG Collection
All lovingly made in NSW ❤️
More to come! ✨
LEAP YEAR: MARCH is now available, for players who have beaten Leap Year and want an even greater challenge
Steam: https://t.co/77sfUbxRds
Itch: https://t.co/Y2iw1IBveE
Play-testing Cow Chess with the Steam Deck tomorrow night. Everything’s running smoothly, even with recording on. Hopefully that single USB C port doesn’t catch fire or something 😅
Several years ago, when things were bad as they are now, I made a comic about art and community in the face of hate. Today feels like a time to reshare. 1/5