Our "minor" updates over the past year have been getting pretty major, so we decided to switch things up a bit! This time, we’re going all-in on a seasonal theme, perfectly timed for the spooky season! https://t.co/hxD1LX5DbY
#gamedev#roguelike
We've ironed out the recent performance issues and snuck in some extra goodies, new features, and polish while we were at it. Enjoy! https://t.co/1NrXkrfve6
#gamedev#roguelike
We have a new release filled to the brim with bug fixes and some improvements/additions to the curse system. Hope you enjoy! https://t.co/mJrOREbqKU
#gamedev#roguelike
🚨 #TurnBasedThursdayFest's Steam Sale is LIVE! 🚨
https://t.co/VHHFF0aeds
🎮 450+ featured games
💎 Hand-curated selections & hidden gems
🤑 Great deals up to 90%-off!
RPGs, sims, grand strategy, deckbuilders, 4X, roguelikes, puzzlers, city builders… find your next favorite!
Wayward is not a tiny roguelike, but we're taking part anyway! Wayward is -30% off during the #TinyRoguelikes event presented by Rogue Duck Interactive and Gamersky Games. Check it out here: https://t.co/PplHmyynJX and https://t.co/0G37wtiaaD
Only a few days remain until the big day, but who cares about that? We have an early update gift for you instead! In this update, we focused on improving lots of areas of the game and smoothing out some Curse mechanics.
https://t.co/zXAI12IhZk
#gamedev#roguelike
It's patch night! After our launch on the weekend, you all have discovered quite a few issues. The release tonight will hopefully address some of the bigger ones with more on the way. Keep 'em coming! https://t.co/mPLNtDSacB
#gamedev#roguelike
@GOGcom Super cool for you to host @GOGcom!
This weekend, we are dropping our latest major update, this time with some extra pumpkin spice! Teaser attached!
#gamedev#roguelike
Testing is now underway for our next major update. You know what that means! It means switching Steam "Betas" and helping us test out all the new treats. There might be a few tricks as well if you catch my drift.
https://t.co/4y7K0ru8Zn
#gamedev#roguelike
Tonight, we have a patch ready that fixes that pesky invoking bug, among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon! https://t.co/Ge2sPXq2Pa
#gamedev#roguelike
Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints. https://t.co/PCvUcLo2Vx
#gamedev#roguelike
We're starting this week off with the long-awaited Runekeeper Update #4. In this update, you'll find tons of bug fixes of course, but also some brand new systems/content and many improvements as well. https://t.co/wHyHhWPfKb
#gamedev#roguelike
Hello there, I hope you all have enjoyed/are enjoying your holidays! We have another batch of fixes and improvements ready for tonight. Thank you all for your reports and for helping us diagnose and troubleshoot many of these issues. https://t.co/aGRbZzkuyM #gamedev#roguelike
Today we have a patch ready that will hopefully give you all some extra cheer to start off the holidays with plenty of bug fixes and improvements! https://t.co/WfMvrRSZhY
#roguelike#gamedev
Tonight we are releasing a small patch to address some of the issues found so far in Runekeeper. More to come as always after a big major update! https://t.co/Dup9pR9UPL #gamedev#roguelike