Rebind Demo 2.0 is OUT NOW!!! 🐸
Thanks to all your feedback — this version wouldn’t exist without you. You helped shape Rebind into something way better.
Here’s what’s new:
🎮 Fixed controls per level
🔥 New hard levels
⏱️ Speedrun mode + leaderboards
🌍 Now available in multiple languages
🖥️ Cleaner, smoother UI
…and more 👀
Jump in now and put your skills to the test 🔥
👉 https://t.co/Hk4HDqJROz
#indiedev #gamedev #indiegame
We’re currently working on bringing Rebind to mobile 📱
Adapting the gameplay, refining the controls, and making sure everything feels just right on touch devices 👀
If you’re interested in the process and want to see how it turns out, consider following along!
#indiedev #gamedev #indiegame
@mumu_dev I'm using Unity with the default Pixel Perfect Camera.
If you're using Godot, there are some nice free shaders to achieve different pixel styles (CRT, pixel perfect, etc.)
Rebind Demo just dropped on @itchio 🐸🚀
A platformer where your controls change every level 🎮💀
Try it and tell me your first impression 👀
👉 https://t.co/aVN7d5Ua7R
#indiedev#gamedev#indiegame#itchio#itch
Lo más difícil que he hecho hasta ahora fue el sistema para que las paredes se manchen de sangre en Rebind xdd
Un juego que me gustaria hacer es que solo exista un Boss… y cada jugador en línea que se enfrente a él, haría que el Boss aprenda: analiza cómo juegas, tus errores y tus estrategias, y usa todo eso para volverse más inteligente y difícil.
La gracia sería que, sin darse cuenta, todos los jugadores del mundo estarían “colaborando” al mismo tiempo, entrenando al Boss con cada intento, hasta convertirlo en un enemigo casi perfecto que entre todos tendrían que derrotar.
La IA vs Humanos...
I think I made the hard levels… actually harder 😅
Or maybe I’m just impatient…
Try the demo & wishlist on Steam 👇
👉 https://t.co/3qCWu73AUE
#indiegame#gamedev#gaming#indiedev
I’ve reworked the input rebinding system based on your feedback 🙌
Keys are no longer random every time you play. Now, each level has its own fixed inputs. This avoids confusing combinations and makes the game more beginner friendly.
Thanks for all the feedback 💙
Make sure to wishlist it on Steam:
👉 https://t.co/GWPKE4CYeS
#indiegame #gamedev
I removed the upside-down levels because they just didn’t fit the core mechanic of the game.
So I replaced them with Infernal Levels: harder versions of the normal ones 😈
Make sure to wishlist it on Steam:
👉 https://t.co/3qCWu73AUE
#indiegame#gamedev
Big changes are coming to Rebind 👀🔥
Make sure to wishlist it on Steam, you won’t want to miss this.
👉 https://t.co/3qCWu73AUE
#indiegame#pixelart#gamedev
You guys need to play this game, it’s awesome. I love it.
The movement feels great, and the first time you hit a fast section, it’s one of the best feelings ever.
I’d love to see some speedruns of it. 🧙♂️