Noah's Ark returns as a war train.
An indie game where:
- No rails. Drive anywhere.
- Everything is destructible. (Because why not?)
- Build a massive modular war train.
It's called Iron Pilgrim.
Even a tiny indie studio like mine can add voice acting in 18+ languages to a game.
Big studios can do it too.
The secret is simply not having voice acting.
#indidev#indiegame#unity3d
Noah's Ark returns as a war train.
An indie game where:
- No rails. Drive anywhere.
- Everything is destructible. (Because why not?)
- Build a massive modular war train.
It's called Iron Pilgrim.
Noah's Ark returns as a war train.
An indie game where:
- No rails. Drive anywhere.
- Everything is destructible. (Because why not?)
- Build a massive modular war train.
It's called Iron Pilgrim.
I’m stuck between two visual directions for my game.
The first video is a new map I just started working on. The second is our current map.
I’ve shown them to ~200 people and the feedback is almost exactly 50/50.
Which one do you prefer?
#unity3d#unity#gamedev#indiedev
Noah's Ark returns as a war train.
An indie game where:
- No rails. Drive anywhere.
- Everything is destructible. (Because why not?)
- Build a massive modular war train.
It's called Iron Pilgrim.
This happens more often than I'd like to admit. I'm a dad, I make games full-time, and I cover indie games for free in whatever time I've got left. I'm drowning in emails, not ignoring anyone, and I don't owe anyone anything. Act like this and you're getting blacklisted.