We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics.
The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra.
The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
Week 16 of showing what you can do with @expo & @WebGPU:
Telegram delete just feels good. I rebuilt the dissolve with react-native-view-shot + react-native-effects 🪄
Code below 👇
I’M NOT TESTING ASTRA ANYMORE. I’M PLAYING WITH FOOD
Asked ChatGPT-6 Astra to make a jelly kiwi using WebGPU
Now I’m grabbing the edge, stretching it, and watching the flesh and seeds bounce back into place. Was gonna check the result for a minute. Yeah, right
The wildest part? I literally just said “let’s do kiwi.” That’s it. No detailed brief, no list of revisions. Astra picked up the idea from our previous project and made this
Giving it the task took a few words. Getting myself to stop squishing this kiwi is taking considerably longer
Simulating a fruit fly's neural network using custom WebGPU kernels, running locally in a browser.
The demo uses real connectivity data for 166,700 neurons from the MaleCNS connectome. Paint neurons and watch their activity drive the fly's movements.
Built with GPT-6 Astra.
Rainy Worlds is live. Six rainy worlds you can wander in your browser, built with @threejs WebGPU. Press Y, paste a song, walk in the rain.
Made for Pluviophiles: the one who is happiest when it pours. https://t.co/gmVekoe9BI
Note: This is a GPU experiment, so it may not run well on phones. Especially Safari :)
#screenshotsaturday
Got nerd-sniped by @matiNotFound's work and built this 🔦
WebGPU path-tracing in a compute shader pass. Supports multiple light sources with realistic light bounce and surface illumination. Bounce light around your logo.
New Irradiance component available now.
What do you do if you have a few hours ashore on a cruise to Puerto Rico? 🛳️
Scan historic San Juan and upload it to SuperSplat!
1.39GB of Gaussian splats, streamed and rendered on WebGPU by the @playcanvas engine.
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We built https://t.co/ESOyv3KDeM to ship shaders on https://t.co/pLuAOUwBOE. Now it's open source.
▪︎ Minimal agent-first WebGPU library
▪︎ Run in the browser or headless Node.js
▪︎ Render in CPU sandboxes and CI tests
▪︎ Create reusable .wgsl modules