The Fallout Chicago demo is available on Nexus Mods!
"Fallout Chicago is a DLC-sized expansion to critically acclaimed Fallout New Vegas. You'll set out to solve pre-war mysteries and post-war politics between The Union Mob and Midwest Brotherhood along with other factions' dilemmas."
Don’t buy this. They did a full demonstration and reveal the way it was because they thought it looked great. If it looked bad, they would’ve just waited to have the devs show off how good it could look. GenAI isn’t here to produce art. It’s tricking you into thinking it is.
Sharing a happy accident from some thumbnails I was doing of the Lieutenant (Fallout 1).
Sometimes the best ideas come out of nowhere.
#Supermutant#Fallout
I feel like OG robots are much more rare and weird in the first two games. I love how the OG Robobrains are packing rifles for some dumb reason. Not laser weapons, just rifles. And the early versions of the Eyebot didn't have lasers either, but an electric baton of some sort. Obviously they were plays on AtomPunk robots and "Robot" from Lost in Space, but these guys were both kinda dumb and dangerous. I do have to admit I really don't like the design of the Sentry Bots from Fallout 2, as they look far too much like something from early Mechwarrior. Rare Modern Fallout W in that regard.
@Ninethie I don’t chat here often but I am here to mention this. On the wiki as well as in lore it says that Deathclaws were pre-war experiments. Created for military search and destroy missions. What we will be seeing in the next episode is their test in the battlefield.
Behind the scenes creation of Fallout’s talking character heads (1996)
These were sculpted from clay, digitalized with Faro Space Arm & Vertisketch, geometrically corrected with LightWave, texture mapped with Photoshop then animated by the art team