Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
Need to give a huge shoutout to @TheStranger_KS! These two issues are wonderful, huge props to everyone on the team, you guys are absolutely cooking. Very excited for more!!!
Peter, struggling with college, standoffish and alone after losing his friends, meets Gwen Stacy.
They hang out, become closer, she invites him to meet her friends. And among them, a familiar face (and Ned too I guess).
Sadie Sink is not going to end up playing Gwen though lol
The Amazing Spider-Man became a story about TWO people.
In the grand scheme of things, this title quickly became a story about THIS partnership.
Go long enough without Mary Jane Watson's presence in the title, and it'll only ever be half of what it should be.
The expressive lenses are a huge part of MCU Spider-Man's brand, Tom will have those for the rest of his time as the character, but acting through a static mask is definitely an underrated talent of its own.
Andrew had static lenses and he communicated all he needed just through his body language.
I also just do not like how the camera shutter like lenses look at all.
I'm not educated enough on character design to word this properly, but I've always felt these harsh horizontal lines on his waist, arms and legs are extremely important to Spider-Man's design.
@NirvanaM1nd I’ve been thinking a lot about how cool of a novelty it was to give Tom a high tech Spider-Man suit, but that novelty wares off after more than a movie or two. Eventually a simple, superficial detail like his costume being made in a lab makes him feel like a different character.