Duels are where it gets personal.
Pick someone, agree a stake, and you both have 15s to predict the close of the current 1 minute candle.
Sudden death, BO3 or BO5. Winner takes the lot.
Someone in your group chat needs to be taken down a peg. This is how you do it.
After using opus 5 for a couple of weeks, I’m really unimpressed.
Lazy, consistently makes mistakes and requires constant supervision. Also has some misplaced snark - which I could tolerate if it wasn’t retarded. 4.8 was better, fable + 5.6 are leagues ahead.
@tessonchain Sorry you experienced that Tess, it’s unacceptable. We’ve also had our fair share of shitty interactions with people in this space. Standards definitely need to be raised, particularly around bd - it’s shockingly, embarrassingly bad
This ColdCard design error is a fail so far beyond what was ever to be expected, and so far beyond what is tolerable.
I’m at a loss of words. I can’t imagine the horror some are feeling today. Absolutely devastating theft, especially because it was wholly avoidable.
A hardware wallet’s firmware failing to generate adequate entropy when auto-generating a seed means the wallet should NEVER HAVE CREATED THE AUTO-GEN FEATURE TO BEGIN WITH…They weren’t capable of delivering such a lynchpin feature, evidently.
This falls so far short of the line of what is acceptable, let alone professional.
At some point when negligence becomes so immense, when total loss is realized, it becomes indistinguishable from malice in that the end results are identical. I don’t think any intention/malice occurred here, but tell me how the end result would be different from an employee rigging code to steal from some customers? End result is the same — the customers you developed a product for were just robbed via the design (flaws) of that product. So bad.
I don’t see how ColdCard recovers from this breach of contract with the customer.
Absolutely tragic for anyone who thought ColdCard’s auto-generated seed was entropically secure — my heart bleeds for them.
Prediction gaming doesn't exist on-chain. So we built it.
Three game modes at launch. Duels and Battle Royale have never been built on-chain by anyone, anywhere.
Pick a direction, put money on it, take it off whoever picked wrong.
Breakdowns of each, starting tomorrow.
Hyperliquid.
There's no lurking in a Yochi round. Your position is public, your size is public, and if you sat it out, that's public too.
Larps have a short life expectancy here.
Why Hyperliquid?
The tech. Fast-paced prediction games live or die on price data being fast, accurate and cheap to read.
HyperCore gives us live oracle prices straight from the base layer and transactions settle in about a second for a fraction of a cent.
That the right crowd was already here just made it an easy call.
Hyperliquid.
We didn't set out to build another points farm or a vault you park money in and forget about.
Rounds resolve in minutes.
Show up, make your calls, wind up a rival or two.
Prediction markets have a loneliness problem. You make a sharp call and your balance ticks up. Great.
But nobody saw a thing.
So we put a Twitch chat right against the chart. Getting it right hits different with a lobby watching.
The ‘every position is public’ bit is the exciting bit. Usernames change colour depending on direction - so you know immediately who’s a larp and who actually has balls.
Yochi (予知) = Foresight
Imagine a price prediction market with a Twitch chat, leaderboards and a friend/nemesis system.
Call the market's next move and put your money where your mouth is, right alongside the lobby.
Everyone's position (or lack of one) is visible to everyone, so larps get found out quick. Choose a nemesis and make it personal.
Nothing else out there plays like it.