@flassari Hey, thanks for the great work! Just wondering, if we claimed all Megascans on Fab, will we continue to keep them in our library after 2024, or will they go away from our library?
In case there are any beginner artists out there who want to improve, but don't know what to work on, I've decided to post some examples of the types of study that I've done over the years to get me where I am now, so maybe you will get some ideas.
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Everyone, do me a favor. If you see some beautiful art remind the artist to GLAZE it. Protecting them protects all of us. Glazing should now be a requirement before posting esp since the MJ artist Database is circling and is only from 2022. #CreateDontScrape@TheGlazeProject
Gamedev here -
Every single time I've advocated for releasing tools like this, we have to hold a discussion about this scenario, and it is always extremely funny
SRIKANDI 1292 is a reimagining of the iconic Srikandi from the Javanese adaptation of The Mahabharata.
Srikandi famously turned the tide of the Kuruksetra battle by defeating Bisma (the man who can determine his own death) with help from Arjuna.
this is the first part of the whole series that i'm going to do.
It is also my first attempt at making cinematics in Unreal Engine 5.
Credits:
Leo Avero: Character Design, Director, and Creator
@pietrasjakob: Score
Made with support from @onepixelbrush
There are lots of ways to solve the problems that come up from this great illustration of 3rd person aiming/shooting. Especially when dealing with projectiles.
I’ve wanted to talk about our solution for this on TLOU2 for a while and seems like there’s no better time than now! 🧵
Hi guys i made a quick tutorial,
for how to easly create a roughness map based on your albedo you painted.
Hope this will help some of you who like handpaint and want it pbr ;)
Feel free to ask your questions below
#gamedev#stylized#handpaint#pbr
HELLO EVERYONE!
I have just released my own Character Art Workshop for FREE on Gumroad for all to download and enjoy
Its a full comprehensive presentation of best practices i implement in my work, common hiccups you'll face and how to fix them
LinkInBio
Please, enjoy and share<3
I prepared a few demos for the new simulation nodes.
Here's a fun example of custom 2D curve simulation that I worked on for FX on our current short `Pet Projects` at @BlenderStudio_
Check out everything new in Blender 3.6, and the demo files here:
https://t.co/V9Vq4px3qD
#b3d
PSA: Valve has been quietly banning newly submitted Steam games using AI-created art assets - if submitters can't prove they have rights for the assets used to train the algorithms: https://t.co/WhWpJpaFjl