New framerate patch for Drakengard 3! This one solve all the remaining issues with the game as far as I'm aware. You should be able to pick it up by updating via the patch manager in RPCS3.
Ok, you should be able to play with this now, by updating your patches in RPCS3. There are a few issues remaining, I'll post the list of fixes and remaining issues in the thread below.
Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
Remaining issues: The video playback won't work at high framerates. I have a fix for this, but it requires more changes to RPCS3's patching system to be made more robust (I already needed several updates to RPCS3 to make it robust enough for the existing changes)
Ah, I was working on a new patch for RPCS3 that also fixed more of the high FPS issues, but I was going to publish it with a video. Looks like they fix some things I don't (particles at high fps), but my patches also fix some stuff they don't (loss of horizontal speed) CONTINUED
๐จ DEMON'S SOULS (2009) is now playable natively on PC โ with ONLINE MULTIPLAYER, 4K and up to 240 FPS! โ๏ธ๐ฅ
Developer JonathanDC64 has released SOULBRANDT, a native Windows and Linux recompilation of FromSoftware's original PS3 classic!
And incredibly, a tester has already completed the entire game!
๐ฅ FEATURES:
โ Up to 240 FPS or unlocked โ With game-timing fixes, 4K rendering and ultrawide support!
โ ONLINE MULTIPLAYER โ Co-op, invasions, messages, bloodstains and player ghosts through dedicated project servers!
โ Native Windows & Linux โ DirectX 12 and Vulkan rendering, with 16:10 support for Steam Deck!
โ Improved gameplay โ Roll in any direction while locked on, plus optional character stat respecs in the Nexus!
โ Modern controls โ Keyboard/mouse, Xbox controllers, DualSense and DualShock 4!
โ Enhanced visuals โ HDR on Windows, SMAA/FXAA, improved texture filtering and customisable HUD!
๐ BONUS: Trophy support, save imports from RPCS3, automatic updates and a setup wizard that builds the native game from your own PS3 files!
โ๏ธ This is a static recompilation of the original PS3 game's code, not conventional PS3 emulation.
โ ๏ธ ALPHA RELEASE! A full playthrough has been completed by a tester, but some settings remain experimental. Linux and Steam Deck support are less tested than Windows.
๐ฟ Requires your own US PS3 copy of Demon's Souls (BLUS30443, v1.00).
๐ ๏ธ Developed by JonathanDC64 using ps3recomp.
โญ Star the GitHub repository to support development!
๐https://t.co/DenfpcdMmg
๐ Discover more PC ports, recompilations and fan projects:
๐https://t.co/9gMW2oiuvM
#DemonsSouls #Recompilation #PCGaming
And before I go, I just want to remind everyone that RPCS3 has used static recompilation for over a decade. The use of static recompilation doesn't actually mean you're not emulating something. It's quite literally an emulation technique.
Quick first impressions is that this project is running about 40% faster than RPCS3 in RSX limited scenarios, and is about 5% slower than RPCS3 in PPU/SPU limited scenarios. I suspect if we ported RPCS3's AVX-512 code to ps3recomp, the gap could be closed.
@RedBlackAka@altdaaan@rpcs3 This was true a year ago, but they're pretty good at reasoning about assembly today (also see the deluge of exploits hitting everyone). I've actually been using AI to write and test some microbenchmarks while I'm not at my computer (like when on the bus etc)
Whatcookie wrote some more crazy CPU optimisations for RPCS3!
This optimises RSX fragment hashing/comparisons using AVX-512, making it 4x faster on a Zen 4 CPU and even faster on Zen 5!
This leads to a measured ~1-3% overall FPS gain in Ratchet & Clank: Tools of Destruction.