The video is out now!
I cover how we made RPCS3 60% faster on ARM in this video. It's full of lots of low level goodness, so please watch the video and let me know what you think of it!
π PS3 emulation on arm64 is WAY FASTER!
6 months of insane PS3 CELL to arm64 optimisation work explained by Whatcookie, including benchmarks!
PREMIERE TODAY!!!
15h PDT / 18h EST / 22h UTC / 0h CEST / 7h JST
https://t.co/xyOHXtNS6n
πPS3 emulation is now way FASTER on arm64!
Whatcookie has developed a LOT of optimisations for CELL emulation on arm64 devices.
Subscribe to https://t.co/om7OytxUYG to see an upcoming in-depth technical breakdown and performance showcase when it releases!
@hablatutu@rpcs3 It's two different statements, AVX-512 is speeding up arithmetic and logic, TSX is speeding up synchronization. They are not exclusive, the few machines that feature both TSX and AVX-512 could use them at the same time.
Whatcookie's latest video goes in depth on the already solved issue with LittleBigPlanet's online functionality when two users with different CPU vendors - AMD and Intel - tried to play together.
https://t.co/G3Ff9k9XkQ
Did you know that AMD OpenGL "radeonsi" driver on Linux is so fast that it outperforms Vulkan in RPCS3?
We have done several render optimisations throughout the year to close the gap!
From March to November (2025):
GL (radeonsi): 342 FPS to 380 FPS
VK (radv): 263 FPS to 345 FPS
Did you know that... in UE3 games, if you patch out the engine's Depth-of-Field effect, it often also disables some other post FX effects
An example is the black and white filter in Drakengard 3's Kuroi Uta, which reveals the colours the level was originally designed with