Drive through beautifully generated highways as you hijack cars at high speed. Developed by @TheDuckCow and @TheKindKitten. #WheelSteal#gamedev#GodotEngine
New #devlog is out! Similar to the last month, a lot of updates to share around the #godot Road Generator Addon - including the now-merged Terrain3D integration. Free for anyone to view:
https://t.co/SG84CT9qTF
What good are roads without a world to rest upon? See @TheDuckCow's updates under @TokisanGames's guidance to create this integration with Terrain3D and the #godot Road Generator ๐
Want to test it out? Comment on GitHub if you've got any feedback!
https://t.co/Q8gUEdmYwW
Simply click the big ol' button on the page below, then after a 2-question form you'll directly get the download link. We ask playtesters to respond to the in-game prompted feedback within a week to see how it went!
https://t.co/spJZCQve7N
Hello Wheelers - our next #gamedev#playtest is officially live - embrace your inner wheeler and join in while you can! Complete quests, explore the world, and hijack at high speed.
๐งตfor how to join in
Latest devlog is out, lots of goodies to share! All ye wheelers are free to learn about the latest in quests and vroom vroom sounds - but any additional support is greatly appreciated ๐ซถ
https://t.co/vjXcpIdnfl
The job + dialogue system is coming along nicely, wheelers now show a little (!) for story/quest-focussed dialogues to grab the player's attention #gamedev#quest#dialogue
Long gone are the days where hijacker victims remain silent! Dare you start a conversation with one of these disgruntled wheelers? #gamedev#godot#indiedev
@BenVibrantt@TheKindKitten We've just started working on SFX actually - working hard to not fall into the pitfall of repetitive vehicle sound loops, will have more to share in the near future!
We've made great progress on our community job board!
Found at rest stop gazebos, "unpin" a post to claim it, and with your handy paper clip, bring it along to help identify your goal out in the world. #gamedev#indiedev#GodotEngine
@Wolscott@TheKindKitten@godotengine Basically that! With a little extra logic to consider speed (so at low speeds, you don't see the whipping, as it's a bit jarring). Eventually may try to blend the different frames together so it's a bit less of a "snap", but works well enough for now
Guess what? The #Godot Road Generator plugin is officially available, for the *first time*, in the 4.2-4.3 Asset Library!
Check out the blog with visuals about all the awesome updates:
https://t.co/HyTMPrQdYJ
@Wolscott@TheKindKitten@godotengine Glad you enjoy them! Just remember, that which looks like magic... is sometimes just an animated spritesheet ๐ ๐คซ
The playtest is officially over!
Thanks everyone for all the great feedback on our hijacking mechanic, the next one should be in July - stay tuned! #indiedev#godot
We're working on Community notes! Err, no, not *that* kind of community note. Little jobs you'll be able to pick up at rest stops on the open road! #GodotEngine#gamedev
We're all about road safety here - how about this novel uni-directional traffic calming measure? aka all bugs are features ๐ #IndieGameDev#GodotEngine