ARTEMIS has launched! A new era for archaeology & heritage conservation begins.
We kicked off ARTEMIS, an EU-funded project that is redefining archaeological conservation with Reactive Heritage Digital Twins (RHDTs)
🔗 Learn more: https://t.co/sadICcFHYz
All xR folks should know about @numenavr and particularly Space Elevator.
UX in xR is still a shaky, imperfect set of loose rules that can't be directly imported from 2D or even 3D. Whenever you find someone who's done it well, make a note to learn and share.
First prototype of my #VirtualReality#keyboard is ready to show to my advisor next week. It still has some bugs, but it does what it says on the tin: it allows for one or two-handed #typing in #vr on #Quest3. Built with #UnrealEngine.
Here's a video showing it off:
@VictorTaelin While I agree with your position and overall stance, science also doesn't explore "whole new, unexpected space of ideas that don't connect to anything we've discussed before"
@RiotIksar Honestly, one particular application I had which had to render a lot of things would take so long windows would assume it had hanged, but that popup window would basically halt the application from progressing so... yes. Had to click wait to get windows to let it go.
@evelyn_schwab I just made all my player input methods call out event dispatchers instead of running the functions directly. Then I can have run-in-editor functions that call those same dispatchers to test input.
@VoithontasPol They produce VASTLY more oxygen, take less space, are easier to maintain, and do not cause damage to infrastructure in the event of growth or storms. They can also be placed into an urban area and begin to function immediately at full capacity, rather than waiting for growth.