I am going through a trial-and-error process regarding the installation of garden beds. I believe that installing 10 to 15 densely packed garden beds close to water and with ample storage space nearby is efficient. Please keep this in mind. #Earth2#E2V1
@Corkinvestor@GR4NRAUD3@earth2io@theshaneisaac E2V1, a global 3D system where terrain and coordinates match, has been established and is continuously being updated. Since it is in the pre-alpha test phase, access is currently available to users owning 15,000 tiles or more, and I understand there are several hundred of them.
@theshaneisaac That was exactly the answer we needed. With this update, users are all currently giving a lot of thought to selecting locations to establish their bases. You are truly an amazing person. I sincerely hope this project succeeds!
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
#Earth2 quietly released #E2V1 0.5.8.2 around 18 hours ago. Please check out the article for full details including some important reminders for #Players gaining first access🌍✌️
https://t.co/UZ4CfOXPO4
For such a major live software deployment involving gameplay systems, multiplayer infrastructure, backend services, APIs & persistent world systems - things went extremely smooth!
Very proud of the team!
Thank you for everyone's patience & support during both the development phase & the subsequent releases!
We will continue to monitor #RT8 as we push forward toward the next Reality Thread!
#Earth2 #E2V1 #OpenWorld #gaming #DigitalEarth #Metaverse $ESS #PlayerDriven #EcoSim
Gardening has begun with the update of Thread8. You can harvest by setting up a garden bed, sowing seeds, and watering a few times (only possible during the day). #Earth2#E2V1
@theshaneisaac Shane, thank you for taking the time to reply despite your busy schedule. I wish the entire development team good health and am rooting for you! 👍❤️🙏🏼
Looking at the list of releases scheduled for the second half of the year, such as Horde games, in-game shops, material generation, and wingsuits, it seems the development team will still be busy.
Thanks Jolly Roger!
Without locking anything in too rigidly just yet and keeping a few surprises aside for later, the general direction looks something like this:
1. Full global Hordes system (huge release)
2. Initial shopping system (i.e in game shops Players can place on their properties to sell items)
3. Raw material generation via Weaver (Eco Sim OUs)
4. This will lead to tech style buildings we've displayed in the past - including storage buildings. Would be great to get building blocks live too.
5. Initial app store app release
6. A number of early property based mini-games (I needed Hordes live first before the mini-game systems come online, as Blue Energy from Hordes is required for it).
7. Wingsuit (which also needed Hordes due to blue energy)
8. Some other cool methods of transportation not publicly revealed yet also needed blue energy
9. Global gameplay system using resources from EcoSim (not revealing this just yet but I am very much looking forward to this one as with a number of the other features above)
There are a few other things not in the list which I plan to release in upcoming RTs, so won't take long to find out about those, and I have probably missed something as I don't have notes in front of me so just going by memory, but above is a general indication of what I'd like to get live if we continue getting enough support to keep expanding the team etc.
Yes definitely! I have designed a system where #Players will be able to customise the cosmetic skins they own via game play such as gardening, #Hordes & more in the future. I am pretty excited about this system. Growing a Garden will be updated in the future, to include animals & such, which will lead to the ability to discover different dyes which #Players will be able to use to customise their skins.
You'll be able to sell skins in shops, either your own or ones that belong to landowners who might charge a fee but have better exposure than you. More details about the system will come out in upcoming Reality Threads.
Going forward, Blue Energy and cooked food will be quite necessary. There will also be places to supply food around the Hordes game arena. Since each user will establish a specific region as a base to grow, deciding where to place that base will be an important consideration.
Hi WindMoon. You will need Blue Energy to craft most of the weapons needed for #Hordes. So a strategy for that would be arming yourself with a spear and shield, some good quality cooked meals, then start off targeting smaller properties with a low level, small horde spawn, or a slightly larger property but with a group to work together.
Even though you will craft weapons in the open world outside of the #Hordes game, those weapons will only be usable in the actual #Hordes game. This approach means that #Players will need to build up heroes in certain localities, but in doing so, giving them advantage in those localities as they will have better weapons locally (unless they buy or travel with weapons).
Hi WindMoon. You will need Blue Energy to craft most of the weapons needed for #Hordes. So a strategy for that would be arming yourself with a spear and shield, some good quality cooked meals, then start off targeting smaller properties with a low level, small horde spawn, or a slightly larger property but with a group to work together.
Even though you will craft weapons in the open world outside of the #Hordes game, those weapons will only be usable in the actual #Hordes game. This approach means that #Players will need to build up heroes in certain localities, but in doing so, giving them advantage in those localities as they will have better weapons locally (unless they buy or travel with weapons).
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in