It's Friday, and it's time to play free.
Three new categories: Sports & racing, strategy and simulation.
▶️ https://t.co/D5q5NTgV8T
#freegames#steam#freesteam
New developers tutorials [Added]
(2026-05-21)
- C++ by The Cherno
- The C++ Programming Language
- Relational Database Design
- Claude Code from Source
- Mathematics for Computer Science
▶️ https://t.co/tyexaX2m6P
#tutorials#freetutorials
Hello everyone! 👋🙂 I am happy to finally hit the release button on the all new Revolver Tutorial featuring #Blender, #MarmosetToolbag4 and #substancepainter for baking, texturing and portfolio ready renders! 💪https://t.co/RuYIvCoWHQ
🚀🚀 Introducing Pixal3D (SIGGRAPH’26) — a new pixel-aligned image-to-3D generation paradigm for high-fidelity 3D asset creation.
Today’s Image-to-3D has become pretty good at producing plausible 3D assets. But plausibility is not enough. Fidelity is a hidden bottleneck.
❓A generated model may look “about right,” yet still fail to truly align with the input pixels. Can we make 3D generation as faithful as reconstruction, while still allowing it to complete the unseen?
Pixal3D is our answer.
💡We believe the core bottleneck behind fidelity is 2D–3D correspondence. Most 3D-native generators synthesize shapes in canonical space and inject image cues through cross-attention, forcing the model to implicitly search for which pixels correspond to which 3D regions.
🍀Pixal3D takes a different route. Instead of generating in canonical space, Pixal3D generates directly in pixel-aligned camera space — what you see is what you get. The generated 3D asset is aligned with the input view from the start.
☕️Meanwhile, Pixal3D introduces back-projection-based image condition scheme - explicitly back-projects multi-scale pixel features into 3D voxels, thus resolving the 2D-3D association problem. The input image is no longer just a prompt - it becomes a geometric anchor.
🚩Pixal3D shows that pixel-aligned 3D generation is not only feasible and scalable, but also significantly improves fidelity, pushing 3D-native generation closer to reconstruction-level faithfulness. It also naturally extends to multi-view and scene-level 3D generation.
✅Faithful to the input view. ✅Generative for the unseen.
Closer to reconstruction-level fidelity, with the creativity of 3D generation. Pixal3D also represents an effort towards the unification of 3D generation and reconstruction.
📢Paper, code, and demo are fully released — try it out and let us know your feedback!
🌐Project page: https://t.co/Y1oKzZZrkZ
🤗Huggingface Demo:
https://t.co/4QoDdHMOsk
💻Code:
https://t.co/xwkNNQTMha
📄Paper:
https://t.co/UgiNH00PEY
Still haven’t heard of Phaser Editor v5?
🟢 Meet Phaser Editor v5 🟢
Full #Phaser 4 support with the brand new Filters system (Glow, Shadow, Blur, Mask, and more), #AI chat built right into the editor supporting @claudeai, @GeminiApp, @OpenAI-compatible models, and #OpenRouter. Plus an #MCP Server with 40+ tools that integrates directly with Claude Desktop, @cursor_ai, and @github Copilot. Also Spine 4.2, and a lot more.
But what really stands out for studios: the new enterprise workflow features. Developers define the rules — through constraints, type restrictions, and component libraries — so designers and animators can work directly in the editor without accidentally breaking game logic. More independence, less back-and-forth, faster iteration 🏢
Whether you're a solo dev or part of a large production team, there's something meaningful in this release for you ⚡️👌
Go see what dropped 🙂👇
https://t.co/ixqUa2EfyV