Check out Repetitionless by developer William Schack, a tool built to help materials and terrains feel less repetitive across large environments. 🌿
See more about it: https://t.co/iXbsBTNEeT
#unity3d#gamedev
William Schack released "Repetitionless," a tool designed to reduce visible texture repetition across materials and terrains in Unity. 🎨
See the details: https://t.co/iXbsBTN6pl
#gamedev#unity3d
William Schack released Repetitionless, a Unity shader tool designed to reduce visible texture tiling by combining techniques like variation, triplanar mapping, and distance-based blending. 🧩
Read more ⤵️ https://t.co/iXbsBTNEeT #unity3d
Check out Repetitionless by William Schack, a tool built to reduce visible texture repetition in materials and terrains. 🧱
See the details: https://t.co/iXbsBTN6pl
#unity3d#indiedev#gamedev
William Schack released Repetitionless, a tool designed to reduce visible texture tiling in materials and terrains using layered variation techniques. 🧱
See the details: https://t.co/iXbsBTN6pl
William Schack released Repetitionless, a tool made to tackle texture repetition in materials and terrains by bringing different techniques together. 🧱
See how it works: https://t.co/iXbsBTN6pl
Ive made a Unity tool to easily remove texture repetition from materials and terrains!
Ive recently updated it with super easy ways to create and convert materials!
If it looks interesting, check it out here :)
https://t.co/gNYPu2bEo7
Ive found a way to remove texture repetition in unity and Ive released it as an asset for you to take advantage of it aswell!
Check it out here: https://t.co/mgUExZNPRE