Making something that’s new for me in Roblox: a post-apocalyptic vehicle builder with full physics, working suspension, and 45 module types. Co-op zombie battles and rescue missions are planned — these are just the first few days of development 👀
#RobloxDev#RobloxBuilding
I made a Roblox + Blender modelling skill for AI agents
It covers UV scale and distortion, mesh consolidation, asset reuse, and importing through the official Roblox Blender add-on 🙃
#RobloxDev
Making something that’s new for me in Roblox: a post-apocalyptic vehicle builder with full physics, working suspension, and 45 module types. Co-op zombie battles and rescue missions are planned — these are just the first few days of development 👀
#RobloxDev#RobloxBuilding
Original concept and prompt attached. None of the results really matched its shapes, but the quality is more than enough for a game — especially if you can queue up a bunch of prompts and go to sleep
3/3
3D modeling in Roblox with GPT-6 Astra using EditableMesh. Same sketch, same prompt — comparing results across reasoning levels, from Low to XHigh 👇
1/3
Low: 4 min — 7,648 triangles
Medium: 10 min — 7,826 triangles
High: 14 min — 8,392 triangles
XHigh: 16 min — 9,172 triangles
Max (video below): 39 min — 9,172 triangles.
I also tested the same prompt in Blender on High: 27 min — 1,184 triangles.
2/3