Join us Monday, January 26, at 10am PT for the Highguard Launch Showcase⚔️
Here, we'll share an in-depth look at Highguard direct from our team, featuring a full gameplay deep dive, developer vision, and much more.
👉https://t.co/f34RrtNk1a
Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game.
We're proud of the team, talent, and the product we've created together. We're also grateful for players who gave the game a shot, and those who continue to be a part of our community.
We are devastated by the loss of Vince Zampella.
Vince was one of a kind—a pioneer and creative force whose passion, humor, and leadership shaped not just legendary games played by millions, but profoundly affected his teams and the people who made them.
Many of us at Wildlight were fortunate enough to work with Vince, and these experiences remain foundational to who we are today. To us, Vince was a mentor and a friend. His spirit, his belief in bold ideas, and his love for the craft continue to live on in our work, our relationships, and how we treat the people around us.
Our hearts are with Vince’s family, friends, and the many teams across the industry who are grieving. He was a titan who will never be forgotten, and we miss him dearly.
Into lands uncharted and dangers untold,
I venture without fear and ride without rest,
For coin or for cause, I fight ‘til the end.
I am a Warden, and this is my oath
🗓Carve a path when Highguard launches Jan 26 2026
👇Wishlist now on Steam
https://t.co/sfD8sbbFWw
We’re delighted to announce the reveal of @PlayHighguard–an all-new breed of PvP shooter where players ride, fight, and raid as Wardens in the battle for control of a mythical continent ⚔
Play our very first title, Highguard, when it launches for free Jan 26, 2026 ✨
Our Design Director Jason McCord talks about our recent gathering in the Wildlight LA office for our latest show and tell. Anyone interested in job opportunities please check our website for current openings!
@WildlightEnt Summer Event is over!
Part of our process is for animation, art & audio to work together on an in-engine animatic showing what our game mechanics could look like
Don't let the specifics of the design get in the way too much - give it flavor & make it look awesome.
We had our 2nd Design Summit @WildlightEnt last week.
We flew in out-of-towners (myself included) and spent 3 full days in our LA office discussing the design of the game - what was working, what wasn't, and possible solutions.
Even though we are remote first, we still make time to come together as a team throughout the year to celebrate and share. We currently have offices in LA and Seattle.