Professional game dev. Love playing games, love making games😍🎮. Always looking for fresh gameplay concepts, connect with other developers and share ideas.
My new game is available on the #playStore. Ball and Hoops: https://t.co/VqZEhQsUGB.
The game is free, so feel free to check it out.
#Unity#MobileGame#hyperCasual
Very little in the way of story, characters or horror. Oppressively linear, terrible combat that excels only in frustrating you, and absolutely woeful PC performance. It breaks my heart but sadly, The Callisto Protocol is an easy skip. My review:
==> https://t.co/G1Iu8X5bP8
🚨NEW DOC ALERT🕹️
In our latest documentary we cover the 30 year history of @CrystalDynamics. From the early days of Gex on 3DO to the Legacy of Kain, the rebirth of Lara, and so much more.
WATCH HERE:
https://t.co/o5RHUldK5Q
I created a sequence system. Looking for feedback.
Task are played one after the other, e.g. :
Task 1 - Play a vfx for 5 seconds
Task 2 - Switch camera
Task 3 - Show "Start" message on UI
Task 4 - Enable player input
https://t.co/CwHg47fF95
#unity#codereview#csharp
In our latest Developer Breakdown @Guarascia talks to @torahhorse about the design & development of the fascinating first-person, anime speed-runner; Neon White.
WATCH HERE: https://t.co/BLcKsgBmSt
soooo before i release the beta i need to know: what should i name this game?
for the uninitiated: I am making an online, turn-based, TAS-inspired fighter where you battle wits and make cool replays
#indiedev#gamedev#madewithgodot#rustlang#tas#fgc
https://t.co/cY2blWOtwV
Finally it’s here, the prologue trailer for my short “the last spitfire”, if you like it please consider RT, that will help me do the short. All done in #Blender3d with #greasepencil and #malt3d , backgrounds by @santi_sigel music and sound @toloprats
The Water Theatre update is now out! Explore new levels! Earn new achievements! Speedrun on the new leaderboard!
Get Tightrope Theatre:
💻Steam: https://t.co/XW86qQmfGL
🍎📱App Store: https://t.co/lAofRSRpqZ
🤖📱Google Play: https://t.co/cvhZnAya6R
#gamedev#indiedev#pixelart