A reminder that *every single TTRPG award* accepts self-nominations. None work like the Hugos (where number of noms matters)
- Jury Only: Diana Jones, The Awards, Dicebreaker, Rainbow Roll, web fests
- Jury for short list, then Popular Vote: ENNIES, Origins
- Popular Vote: CRITs
It started as a thought experiment, but over the last year, I designed two games for @SCQpodcast, one #PoweredByTheApocalypse and the other #ForgedInTheDark.
The experience has give me a deeper appreciation for those systems in particular and for #TTRPG design in general.
I want to share with you 'The Party' for Mork Borg!
All In aid of Children Charities
Designed by me, based on Drawings of Monsters by my Daughter, we are fundraising for UNICEF & My Daughters School Hall Fund!
Please support and share!
https://t.co/RtvebHbG28
I think the driving force for all of my research — be it in #ttrpg or never-published manuscript fiction — is recovering/amplifying ways of value that have nothing, or little, to do with market forces. Because I believe that there are goods we cannot count or buy, but only live.
Articles about very normal wedding dresses:
"Here are 10,000 options that are all beautiful in totally unique ways."
Articles about unusual, wacky, TOTALLY INSANE suits:
"You're gonna want to sit down, 'cause this is gonna BLOW YOUR MIND: Have you considered wearing GREY?"
Something that I really enjoy in fantasy novels is the slow discovery of how the magic in the setting works. Are there any TTRPGs that somehow emphasize that in their game mechanics?
Registered @SCQpodcast to Samsung Podcasts a few weeks ago. Haven't noticed any Samsung listeners yet, so if you're listening to us on that platform, let me know!