Splats are getting larger and more detailed. The dataset for this scan of Koriyama Castle in Japan is half a gigabyte. But it loads nearly instantly. Imagine being able to visit perfect digital copies of any location in the world - this is where SuperSplat is heading.
[1 / 2]
Opus 4.8 is insanely good at vibe coding games using @playcanvas. This was made conversationally over an hour. I didn't look at the code once. Every request carried out perfectly. Game size: 280KB. Playable ๐ in ๐งต
RELEASED: Gaussian Splat multiplayer demo is live.
Drop into a scanned scene with our Final Drop controller: combat, weapons, bots, friend-vs-friend networking, realtime shadows, and light occlusion.
Built with PlayCanvas, link in ๐งต
The @PlayCanvas Awesome List now features 34 industry applications of 3D Gaussian splatting across real estate, heritage, e-commerce and more. Think 3DGS is just a novelty? Think again.
https://t.co/Bpz82zOSgM
About time to give Guassian Splats a try. The PlayCanvas team has been hard at work in optimizing this tech, here is a short run on with our Final Drop player controller: combat, networking, weapons, shadows/light occlusion. ๐งต
(tempted to release a playable networked demo)
Walking inside a 5,000 year-old Neolithic burial site, perfectly preserved in 3D. ๐๏ธโจ
This is the Kleinenknetener Steine II in Germany - a megalithic site from 3500 BC. Thanks to Gaussian Splatting, you can now explore these ancient monuments with stunning realism in your web browser.
[1 / 2]
๐ What if Gaussian Splat worlds could fold into each other?
A stencil-masked portal between LOD-streamed splat worlds, built in @playcanvas. Walk straight through - no cuts, no fades, no teleporting. One moment you're here, the next you're somewhere else โจ๐
SuperSplat's voxel collision is a game changer for 3D Gaussian splat creators. Generate a highly accurate, inescapable voxel representation of any splat, regardless of quality. Generation is performed on the GPU, so it's super-fast. The voxel representation is tiny - only 418KB for this scene. And all this magic is free and open source, courtesy of the splat-transform library from @PlayCanvas.
3 major SuperSplat upgrades shipping today ๐
๐งฑ One-Click Collision Generation
We've wired the SplatTransform 2.0 collision pipeline into SuperSplat Studio's backend.
Open your splat โก๏ธ Assets panel โก๏ธ Hit Generate
Walk-ready splats in seconds. No command line. No fuss.
[1 / 4]
What if you could visit anywhere on Earth and feel like you are really there - from the comfort of your own home?
@PlayCanvas (using 3D Gaussian splatting, WebGPU and WebXR) is making this a reality - turning your web browser into a holodeck.
Creators like @DuckbillStudio are publishing incredible immersive destinations for you to explore.
[1 / 2]
Love the off-brand consoles Unauthorizon @401_db posts, so decided to turn several of them into 3D props to spawn into Anarchy Arcade. :)
Used ShatGPT (ie. ChatGPT) and @MeshyAI , plus WallWorm Tools for porting the FBX files into Source. And PBR-2-Source to convert materials.
Videogame technology is disrupting the real estate sector ๐ก
๐ท Scan a house
๐ช Train a 3D Gaussian splat
๐ Publish to the web with @playcanvas
Buyers can speedrun through property listings! ๐
Try it for yourself on SuperSplat ๐๐
May the 4th be with you. ๐ซก
My SpaceDog v2 game system has live-AI dialogue driven by in-game context.
Today I added the thinking/synthesizing/speaking indicator to the HUD. It illustrates what goes into the AI's context for writing the next story sequence.
It's on PlayCanvas.
Building Final Drop, a browser battle royale on PlayCanvas, with Blender as the level editor and Claude Code orchestrating both over MCP for a few months now.
A thread on 9 concrete use cases that worked, with screenshots, plus the meta lesson at the end. ๐งต