You never know who you might make friends with in WoW: Forever.... If you're lucky, one of Wowhead's staff might notice you while questing on Forever's launch!
If they do, you might be offered a code for Wowhead Premium, which you can redeem at https://t.co/FbQM3ds0Ob.
Blizzard announced changes to leveling in WoW Forever, just for the launch window
1 - killing mobs is the way to go early on, because Blizzard says they've drastically increased spawn rates in those early zones.
skip Sarkoth, and just get to a corner and farm.
2 - every zone now has a profession quest to learn mining skinning or herbalism
if the quest is crowded or annoying skip it and pick up the professions the old fashioned way
3 - every single zone also has a six-slot bag to knock out And, importantly, starting vendor will have a 4-slot reagent bag of your choosing for just 25 copper.
though none of this matters if we are waiting in a 6 hour queue xD
Wowhead's Talent Calculators are now updated for the WoW: Forever launch, which includes the recent class changes to Rogues and Warriors!
#Forever#Warcraft
https://t.co/9us72cbzWR
Blizzard has revealed that Tier Tokens will unlock a series of quests that ends with the player earning a Tier Piece.
Some quests will require group content!
#Forever#Warcraft
https://t.co/wv9taTrC3s
The Riverglades could save the worst part of leveling
A new zone roughly the size of Stranglethorn. Nearly 200 quests for Horde and Alliance. You get there by boat from Tanaris, landing at Powderfuse Port.
In Classic, the 35-45 stretch meant grinding mobs in Stranglethorn. If these quests flow well, alts might actually make it past 40 this time.
π¬ Which level range did you hate most?
This is, in my opinion, the worst change made going into WoW forever.
This talent fundamentally breaks sub-rogues in PvP.
Just some examples: 2 rogues can hijack half your team with saps. Ninja cap on 2 defenders, easily set up 1v3 situations.
@Zirene@AggrendWoW
My primary issue is the lack of foresight by anyone with competence.
Double Instant Poison is mathematically superior to IP/DP at all levels, all specs, in all instances other than cleave. (I've run the numbers, extensively). It makes no sense.
Venom needs retooling. In addition, or perhaps alternatively, we should give DP "increase nature damage taken by all sources by 2% per stack".
Congrats, we just buffed our own damage, provided unique utility, and became the best friend of Boomkins and Elemental Shamans.
Subtlety's capstone talent is a joke. It's tantamount to "1.5 passive energy regen every second".
Compare that to Feral Druids getting Shifting Power, on demand 5 energy a second (40 on an 8 second cooldown, able to be used frequently).
My idea for Subtlety's 31-point talent is pictured below. Far more engaging imo.
The nerf to Rupture's throughput is unjustified. At max level from 800 over 16 seconds to 469 over 16 seconds, even if we take every Rupture damage buff in Subtlety and apply Hemorrhage (15% more Rupture damage), that's 701 over 16 seconds.
Now, I know what you're thinking "but DoTs can crit now!" Ok, and? Garrote wasn't changed. Rend wasn't changed, Rake was buffed, and yeah Rip was nerfed. Rip was nerfed by a whopping 9%.
Rupture was nerfed by 43%. This is why I share in your pain brother. They are shoehorning us into Combat yet again and then telling us to smile about it because "look on the bright side, poisons and whetstones stack now".
That's not a class identity, that's handing an adult a lollipop and telling them to shut up before they take more away.