Long time no post. Geometry, objects, lighting - almost done. WOBLO's grown into a ~10-level game and I'm finally about to dive into level design for real. Steam, here we come.
https://t.co/qbWslsuD1L
#indiedev#gamedev#indiegame#madewithcode
Big WOBLO update is live. Performance, triggers, save/load, handmade assets, new melee weapon and more. https://t.co/dTj8xn3WVx #indiegame#gamedev#fps#raycaster
Working on the macOS port of WOBLO
This clip recorded on MacBook Air M4 shows the core geometry system - segment walls + polygons driving the level structures. Python + Raylib on Apple Silicon. Custom Woblo Engine.
https://t.co/4GfipD7CkH
#indiegame#gamedev#macgaming
WOBLO big update out now.
+30% FPS avg, up to 100% on some hardware. Enemy AI rework. Collision fixes. New polygon sector system, new map editor, new level.
Full devlog on https://t.co/k9Tu65sICE #indiedev#gamedev#raylib#python
A player just sent me their WOBLO gameplay and I had to share it. This is exactly the kind of chaos I built this game for. Go try the free demo and see what you can pull off 👇
https://t.co/qIMM2g7GQd
#indiedev#boomer#shooter#fps
@idrisscodes Works better than I expected! Raylib handles the heavy lifting via PyRay bindings. Though for my next engine I'm thinking Odin or pure C - Python still bottlenecks too many things despite Raylib running in C. We will see :)
33 seconds of pure chaos 🔫
Building and testing a new level in WOBLO's new map editor - still rough around the edges, but it's coming together fast.
Retro boomer shooter. Python/Raylib. Solo dev project.
Free demo: https://t.co/qIMM2g7GQd
#gamedev#indiegame#boomershooter
Level design session for WOBLO's full version. Building multi-floor combat arenas is still one of the most satisfying parts of this project. New editor tools coming soon.
Demo available: https://t.co/qIMM2g8eFL #gamedev#indiedev#screenshotsaturday
WOBLO Demo is live.
A retro FPS built on a custom engine.
Swamps. Runes. Brutal combat. Secrets.
Download now:
https://t.co/4GfipD7CkH
#indiedev#gamedev#retroFPS#boomerShooter
From a simple raycaster prototype
to a solid playable demo.
Built my own retro FPS engine from scratch in 7 months.
WOBLO Demo is coming.
#gamedev#indiedev#retroFPS
Tried to improve my shader by tweaking the alpha channel…
accidentally bent reality instead.
Game dev is basically controlled chaos 😅
#gamedev#indiedev#shader#retroFPS