@AnderssonKev Grinding for N number orbes (items) to unlock a skill. Especially after completing the game and grinding in 'New game +' because you can't unlock the whole move-set in your first run.
And, finding collectables through the world that are hidden.
To all manga creators worldwide aiming for a Japanese debut!
We are excited to announce the launch of “KADOKAWA OnLINE Portfolio Review MOCHIKOMI,” a new project where you can submit your work to Japanese editors anytime, from anywhere in the world!
If your work is highly evaluated, we will invite you to an online meeting. If you match with an editor, you will be assigned a dedicated editor who will work side-by-side with you to support your journey toward a professional debut!
Apply here:
https://t.co/ifEtD0Hu2V
Interested in game writing?
Check out John Ryan's article on breaking into the industry to get guidance on one of the hardest to break into roles.
Jonh explains the roles, responsibilities, and essential skills for game writers, with clear steps for beginners and insights for advancing in the field.
Learn to build a strong portfolio and ace job interviews here - https://t.co/R3RrswNFnS
I’ve got something very close to my heart to share with you.
After 4 years of work and a huge “Thank You!” to fellow designers Joe Sopko, Celia Wagar, Chad Verrall, Chris McEntee, and Michael Anderson for their contribution.
We fine-tuned over 4000 slides to ensure they were beginner-friendly and still engaging for experienced designers looking for fresh perspectives.
I’m finally ready to share my new Mastering Game Mechanics Bootcamp with the community.
The bootcamp will cover all the concepts and frameworks I've learned and applied throughout my career at Blizzard, Riot, Moon Studios, and while consulting with over 38 Indie studios.
Here’s a detailed Google Doc with everything you need to know about the bootcamp: schedules, mentors, curriculum, workshops, certificate, and scholarships - https://t.co/Lnx5WaDOhn
🎓 Here’s the snackable breakdown of the curriculum:
Class 1: How to Increase Your Games’ Gameplay Depth
Class 2: Mastering Game Mechanics
Class 3: How to Leverage Player Skills to Improve Gameplay
Class 4: How to Apply Player Psychology in Your Games
Class 5: Master the 3Cs of Gameplay - Characters, Controls & Camera
Class 6: Game Feel: Framework for Responsive, Intuitive & Visceral Gameplay
Class 7: The Science of Game Balance: Adapting to Evolving Player Behavior
Class 8: Adapting Mechanics to PvP Dynamics
Class 9: Adapting Mechanics to PvE Dynamics
Class 10: Adapting Mechanics to Co-op Dynamics (Most Challenging)
Class 11: Utilize Compositional Frameworks
Class 12: Portfolio Workshop
📅 Bootcamp Overview:
Start Date: May 22nd
Duration: 15 weeks
Format: Each week consists of one 2 hr session focused on instruction and a second 2 hr workshop session where you'll apply what you've learned (30 sessions total)
Live Class Limit: 18 participants
🚨 Application Deadline: May 20th 🚨
I shared the news first with my email list subscribers, and there are already only 11 spots left out of 18.
If this class seems valuable to you, book a call to discuss your goals and how we can help - https://t.co/APLSoBxqFK
To make the bootcamp more affordable, we’re awarding 7 sliding-scale scholarships for those in less privileged situations or facing financial hardships.
If you are in a position to join our efforts and sponsor someone in less privileged circumstances, please let us know.
Know someone else who'd be interested? Spread the word!
Ask any questions you have here or you can email me directly at [email protected].
Cheers!