Hello #PortofolioDay. I'm an animator, concept and Visual development artist at #github.
My true passion is in animation and video games, and most recently taking an interest in procedural 3D and VFX.
Thanks to @kortizart for being the voice of every artist who has ever put pen to paper, well known or beginner, living or dead who’s work is on line.
https://t.co/5F8N0VIn1O
@MaximeDeGreve@github Nice! @github and @githubdesign . We human artists are proud of DESIGNING and CREATING the materials you use as training data. Good Job.
https://t.co/8f2gMqLeWh
https://t.co/CUjxm8mO3n
https://t.co/Nf9lnggzVq
https://t.co/XMVKQnjERM
https://t.co/bzULJtivrx
Slay the "CorpCorp" monster.
It doesn't look so good does it? Anyone having tips to reduce SSS noise in low light on Houdini / Karma? #houdini#vfx#cg#sidefx#Fusion
🧵One such idea, was to build a quick platform game. Based on @CameronFoxly 's concept in #unity. My part was to tie game art direction with brand elements we have created along the years, and new ones which the design team was using at the time. #conceptart#videogames
Many months ago, I worked on concepts for a refresh of #github ‘s error/404 page. For ages we thought of using that space as a test bed for art direction, and a view into Mona's /#octocat world. 🧵
Well.., that's a bummer. Missed the 10 year mark by a month @Github.
It's been a real and surreal journey. Grateful for all the people I have met and have helped me stay, shine, shape, design, sculpt, storyboard, and animate everything Octocat related and more.
Thank you.🙇♀️