@vestiazeta This year it's looking to be decently warm and pretty cool at night. About 20s and 16ish respectively, celsius just in case anyone is wondering lol. I suggest keeping a sweater on hand if you'll be out and about at night. It's gonna probably warm up next week as well!
We're thrilled to announce the remaining legs of Umamusume – 7th EVENT WORLD TOUR: THE STAGE!
The international legs will kick off at Peacock Theater in Los Angeles, followed by stops in London, Seoul, and Yokohama!
Watch:
https://t.co/NcouDx2uCJ
#Umamusume#Umamusume7th
Compared to games like Silk Song, and Shinobi Art of Vengeance it felt like it was missing that spark for me. Parrying might have been that thing, but it wasn't unique enough to carry the game. Traversal didn't feel fun either so that was a shame...
Nine Sols as a game is pretty good. It does a lot of things really well. Visuals and music were great! Gameplay though...I think it's fine. Parrying was fun, but everything else felt so plain. I think if I had played this at launch I would have enjoyed it a ton more. 3/5*
Today I did something I haven't done in a long, long time. I actually stopped playing a game cause I wasn't feeling it, and you know what. I'm proud of myself for it.
The team's 3D animation is getting better and better, and while I miss the old school 2D style I hope that they are able to keep refining it more and more. I'm looking forward to the next game in the series for sure!
SRW Y done. The SRW games are always a guilty pleasure for me cause while the stories are never super deep it's fun to see how they weave so many different series together. Plus I feel like I pick up a new series to watch with every new SRW I play. I give it a 4/5*
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!