Human Made in art implies creativity. Using AI as a reference sucks the creativity out of it. All this accomplishes is using humans as art laborers rather than actual artists.
Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku.
“We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.”
SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm.
#SEGA #CrazyTaxi
@GloriousEggroll To be clear, I mean that Vanguard is probably just messing with some deep/hidden config somewhere to disable these devices at the OS level.
@its_mirrors Are there official guidelines or style guides or structuring your nodes? I feel like stuff like this should be documented and warned against officially instead of anecdotally.
A Splendid fairywren got caught out in a rain shower.
Found across Australia, male splendid fairywrens are known for their bright electric-blue breeding feathers, while females remain mostly brown. Despite their tiny size, they are fast, highly active birds that spend much of the day searching for insects.
Photo credit: Vikrant Deshpande
@LorenzoTheDrow@TheOnlyChoy@ScottJund While this is true, separating the playerbase into competitive and casual modes would alleviate a lot of that part, imo. It wouldn't solve the problem completely, but it would go very far if they did this and made learning easier.
@ScottJund I get it now, awesome! Boiling it down, it would play almost like a timed vault for both sides, could definitely add a good variety to the basic mechanics.
@ScottJund How do you think a rework of the Chase system as a whole could benefit the game? There are lots of issues that I think could be solved by making Chase trigger and sustain itself at the right times in a match, since other mechanics would have more accurate game state info!
@TheOnlyChoy@ScottJund Couldn't this be solved by teaching players better? If new players were taught early how to deal with these situations, a lot of these problems would solve themselves without the developers implementing crutches.