Following the final week of Pro Quest Season 10 and Calling: Mexico City, Cindra, Dracai of Retribution has scorched her way into Living Legend! 🔥
With multiple Calling victories and a World Championship title under her belt, Cindra leaves behind a fiery legacy of explosive combos and deadly Kunai attacks! 🏆
Cindra and her signature weapon, Kunai of Retribution, will no longer be legal for official Classic Constructed tournaments from Friday, October 30.
Read more: https://t.co/vJCbSBOp3l
So here’s what I think of the 1 rare per pack issue in FAB 3.0. Bear with me, it’s a long one.
Getting 2 rares or even 3 won’t make it better if they weren’t gonna have value anyway. So the number of rares in a pack was never really the problem.
Getting more majestics per box will also just plummet the already low EV of some boxes. Still doesn’t make it more exciting to open.
I think we can all agree that FAB needs to make decks cheaper to form. That is essential in order for the game to grow faster. Hitting $300-700 decks rather than $1000+ per deck is ideal.
So we need to make decks cheaper while making singles more expensive so that ripping packs is fun. Wtf?!? How can more expensive singles make decks cheaper? Stfu Zack!!
Well there’ll need to be a fundamental shift around how decks are designed to be built.
The reason why they’re so expensive right now is that most decks are mostly Majestics.
Majestics are too good. They form the core of every deck’s gameplay and have no constraints so they become auto-includes.
Most decks just need to be BestMajesticsForClassAndTalent.dek
A fun way to solve this would be to form each hero’s core gameplay around rares. With different sets of strong rares becoming sort of a Talent system around a class.
Back in WoW, we had classes with talent systems, and each talent system had a set of base skills that you used as a base rotation, and very powerful skills you specced into that had longer cooldowns.
They are important and must be used during an encounter but you don’t get to use it that often. And it can only be used as part of this spec.
What if FAB rares could be the core base skills of a certain play style of a class. And only 1-2 majestics work well with that play style.
Make generics weaker. Make class majestics very powerful but only when specifically used together with certain groups of rares. The base power level of most decks should be based around those rares.
So decks start to shift towards 80-90% rares, 10-20% majestics+
Yes, SAGE could get a little more expensive but probably not much more? Maybe $30-100 per deck? Which I think is still very acceptable.
And they would play so much closer to CC as well, becoming a true ramp from SAGE to CC.
And CC with such rarity composition would cost maybe somewhere around the target of $300-700 including M and L equipments.
Get a SAGE precon $20.
Upgrade with rares, spend $80 upgrade to optimal SAGE deck.
From there, another $200+ gets you to a CC level deck.
The move away from Fables is a signal no?
Most playables are meant to be affordable moving forward, which means most of a deck would be meant to be constructed around rares.
There would still be collectability in the form of alt arts and marvels.
Yes. Packs will then be exciting to open.
And no, we can’t have 2 of those rares per pack otherwise it would crash the value to boxes on release.
Very excited to see how FAB 3.0 would pan out and how close it is to what I imagine!
Thanks for listening if you actually read through it all!