On today's #WishlistWednesday I would like to announce my cozy sim game 'Master of the Mow'๐ฟ
Mow lawns, clear trash, and dig up buried treasure. Restore the grounds of an old manor estate and discover why it resets each morning
Wishlist today๐
[https://t.co/BF1o2Bekd4]
Hi #PitchYaGame!
Master of the Mow is an incremental mowing sim: cut grass, dig up trinkets, sell your haul, and upgrade tools across a strange manor estate.
Mow more. Earn more. Upgrade more.
By morning, there is always more grass.
https://t.co/BF1o2BeS2C
Recently updated the mowing in Master of the Mow so grass doesnโt just "cut" in one pass.
It now trims down through multiple height stages, kinda like real mowin, but without needing to replace the trimmer strings so much. Wishlist on Steam!
#WishlistWednesday
@Hoodie_Dream@HoleDiggingGame Thanks so much for signing up! I'll be sharing more details on the Steam page and Discord when playtesting is active. Stay tuned!
A look at the front entrance of the manor grounds.
Tiered terraces, statues, and way too much grass waiting to be mowedโฆ ๐
More to uncover soon! #screenshotsaturday, #indiegames
Just finished a new section of the manor grounds. Don't know if I'll include a fishing mechanic, but atleast I have a location for it? #screenshotsaturday, #indiedev#indiegame
Added some vfx to my "landscaper vision" for finding trash and items in my mowing sim. Maybe next will be thermal/heat vision? ๐ฅฝ๐ฟ #screenshotsaturday, #indiegame, #indiedev
Experimenting with pavers to give a worn looking path for the starting area in my mowing sim. Hoping it gives off a cozy vibe. ๐ณ๐ โจ #indiegames, #indiedev, #solodev
Just sharing an updated model of the manor in my mowing simulator game. Thought it was a bit more cozy than the original one I had. #indiedev, #indiegame