Hi I’m Tim. I’m an avid Xbox fan and community member that loves to talk Xbox. Ran the campaign to get Gears Exclusive and beat all the odds against it.
@XBOXTIMDOG Remember, Matt Booty also said that Microsoft could spend Playstation out of existence. Of course, Phil didn't like that and Matt never said anything like that again.
This guy @ballmatthew is so refreshing. I swear the man clears the air and the truth just screams at you.
The other guy Matt talks and it makes you wanna throw your Xbox into the Hudson River. Seriously , the stark difference of Matt’s within XBOX needs to be studied and documented for future generations of what to do and what NOT to do. I don’t know who I like or hate more. It actually might be I hate the Booty guy more and that’s hard to do with how much like Matthew Ball. Sorry I’m raw and unfiltered but it needs to be said. DM/Texts/Group chats all saying the same shit about the Booty. How the hell does that guy still have a job is beyond me.
🟩| ماثيو بول رئيس الاستراتيجيّة عن الحصريّات:
• "صحيح أنّ الخبر (عودة الحصريّات) كان مُفاجئًا لكثير من الأشخاص داخل الشركة، لكن أردنا أن يكون مُفاجئًا للاعبين أيضًا."
• "هذا القرار اتخذ في وقت مبكّر جدًّا. تؤمن آشا أنّه لبناء منصة ناجحة لا بد من تقديم خدمات وبرامج حصريّة، وفي حالتنا هذه ألعاب حصريّة.
• لذلك إذا أردنا إعادة منصتنا إلى مسار النمو المستمر فنحن بحاجة إلى خط إنتاج موثوق من الحصريّات"
• "الألعاب الضخمة التي تعتمد على نموذج الخدمة المستمرة ستستمر في الصدور على منصات متعددة مستقبلًا،
• لكن ذلك لا يعني بالضرورة أنّ جميع ألعاب XBOX الفرديّة ستكون حصريّة على أجهزة XBOX"
• "أؤكد لكن بأن Gears of War: E-Day وClockwork Revolution ليستا اللعبتين الوحيدتين (الحصريّتين) التي نخطط لهما. فمن أجل تنمية منصة مثل منصتنا لا بد من امتلاك ألعاب وخدمات حصريّة وهاتان اللعبتان لن تكونا الوحيدتين."
• كيف يُتخذ قرار الحصر للّعبة؟ ماثيو يُجيب: "لدينا إطار عمل واضح لاتخاذ هذه القرارات، يتضمّن الطريقة التي نقيّم بها كل لعبة، وانا ادرك أنّ هذا النهج ليس واضحًا للجميع ونحن ملتزمون بجعله أكثر وضوحًا في المستقبل."
• "لا يوجد تقريبًا أي دليل على أنّ هناك أي منصة نجحت في البناء أو حتى الاستمرار من دون محتوى حصري […] جميع (المنصات) تحتاج لمحتوى حصري."
• "علينا أن نركّز على الدور الحقيقي الذي تؤديه هذه الألعاب. فنحن نطلب من اللاعبين أن يستثمروا أموالهم في شراء أجهزتنا وهذا استثمار حقيقي يتطلّب منهم تقديم تنازلات في جوانب أخرى من حياتهم
• لذلك يجب أن نقدّم لهم سببًا واضحًا لاختيار منصتنا وحتى بعد أن يختارونا يبقى من واجبنا أن نصبت لهم أن قرار الشراء كان يستحق ذلك."
🔗 https://t.co/9RMsqbiACK
“But what we were doing before wasn't working, so clearly something had to change. If this is a way for us to rebuild trust with the Xbox community, and give players a reason to return home, then it has to be worth a shot."
Bro you are sidestepping……. Also never said xbox would win Gen I always so competitive as Sony has global market. Also the 4 games lol someone tell him. He conflates me with someone else but when is Alpha ever right? Never
To be fair ,you also told us Xbox would win the generation ,ABK was great for Xbox ,ABK would push Xbox ahead of Playstation, It was only 4 games ,you also told us you were PSNTimdog
That being said ,alot of things happened but didn't go the way u thought
I just say let it play out before we start making grand proclamations of what will happen
🚨 Numerous Xbox devs in new interview say they’re excited their games are coming to PS5 and say they want it in front of as many people as they can…
PS5 is “HUGE” for us
@XBOXTIMDOG Because he may be an dick but he knows enough about business that releasing games like Elder Scrolls and Fallout as console exclusives is an idiotic move that will be the final nail in the ⚰️. He is the only person there who's made them any money.
Do exclusives really matter?
"To return our platform to consistent growth, we need a reliable pipeline of exclusive games," says Matthew Ball. "Gears of War: E-Day and Clockwork Revolution are just the first."
"There is scant evidence of any platform ever being built, let alone sustained, without having exclusive content," Ball continues. "It doesn't matter whether we're talking about cable networks, streaming video channels, broadcast, terrestrial radio, a Hollywood studio, a music label – you need it."
"We should narrow in on the literal role of these titles. We are asking players to make an investment in our consoles. These investments are real; they involve trade-offs in life. Given this, we need to give players a clear reason to pick us. And even after they chose us, we still have an obligation to earn that purchase," says Ball.
Gears of War: E-Day creative director Matt Searcy tells me that The Coalition is 'stoked' to lead the line. "We couldn't be more excited to be an Xbox exclusive. Gears and Xbox have been tied so tightly together for 20 years now, so it's an honor and a privilege to be seen as a flagship title in this way."
Staff at inXile Entertainment that I have spoken with are divided. There is some trepidation after Xbox's devastating layoffs. "I hope this doesn't put a target on our back," said one senior employee, granted anonymity to speak candidly.
A studio lead from elsewhere in the portfolio had this to say: "We know that console exclusives aren't a silver bullet; nobody is saying that. But what we were doing before wasn't working, so clearly something had to change. If this is a way for us to rebuild trust with the Xbox community, and give players a reason to return home, then it has to be worth a shot."
via: GamesRadar+
https://t.co/VGh338kcwn