经过一段时间重度使用 AI Coding,发现 AI 还是写不好 RealityKit 的代码,干脆自己做了几个 Skill,指导 AI 写 visionOS 上的 hand-tracking,image-process-with-mps-cifilter,offscreen-rendering 等,用起来还不错,欢迎试用!
https://t.co/yuLo19OwPx
🚀 LET’S VISION 2026 is now open!
Born to Create. Powered by AI.
🎤 Speakers • 🏢 Exhibitors • 🤝 Partners — now open
📍 Shanghai | March 27–29, 2026
Apple ecosystem · AI · Spatial Computing
See you in Shanghai. Let’s shape the future together.
https://t.co/nJd2Dvyn2r
Xu Haifeng(@XanderARKit ), @XRealityZone 's editor and active AVP developer, released HandVector (a visionOS gesture framework) to great acclaim.
At LET’S VISION 2025, he’ll dive into shader techniques in visionOS—don’t miss it!
https://t.co/qN8UnCz65w
☀️ [Support Program] Looking for the Next Phenomenal App – It Could Be You!
Date: March 1-2, 2025
Location: Shanghai Flower Harbor
Theme: AI + Spatial Computing = Infinity ∞
Expected Attendance: 3,000 - 5,000
Official Website: https://t.co/wdUV31S148
Registration Deadline: January 31, 2025 (Limited spots available – don’t miss out!)
🏆 The largest and most international Apple industry exhibition in China, featuring:
• 100+ leading teams from the ecosystem
• 1,000+ industry experts
• 10,000+ tech enthusiasts
🎉 This is not just an exhibition – it’s your chance to showcase your product and gain recognition! If you’re passionate about developing for the Apple platform, seize this opportunity to find your stage and shine!
♾ In 2025, join us at LET’S VISION to:
• Create applications that define this era
• Launch the next phenomenal product
• Make the Apple ecosystem unique—because of you!
🚀 Ready?
Let’s create something incredible!
Follow our official account @TheSwiftGGTeam and event organizer @SwiftSIQI to stay updated on all event details!
🚀🚀 LET’S VISION 2025: Your Ultimate Guide is Here! 🚀🚀
Apple Ecosystem Enthusiasts – This is YOUR call to action!
📅 March 1-2, 2025
📍 Shanghai Pudong Flower Port
Official site: https://t.co/sGemkaSiVM
Through this framework, developers can more efficiently implement complex material effects while avoiding tedious manual migration work.
Get it at: https://t.co/b4TfcKoBAj
Great thx to @XanderARKit
I've add "How to use" in README file, copy & paste can work, but Instancing is a better way.
The best way? Maybe you should: Create Instancing -- Copy & Paste -- Disable Instancing🫣
RealityShaderExtension reproduce 56 Shader Graph nodes from Unity and Unreal. It will be very useful if you convert shader effects from Unity or Unreal.
RealityShaderExtension also contains 20+ color blend mode, and 8 colorspace conversion node.
https://t.co/o28U4oQhfT
🚀 Big news: LET’S VISION 2025 is here! 🎉
Expanding to all Apple platforms: AI + Spatial Computing =Infinity ♾️
📍 Shanghai, March 1-2, 2025
10,000㎡, 30+ speakers, 100+ teams redefining innovation.
Don’t miss it—more updates in February! ✨
https://t.co/CuP2Mu782W