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:: Fine I’ll Say It :: 🧵
Ice Breaker | Exotic Sniper Rifle
💠 This Needs To Return 💠
You might wanna chill back, because this one’s gonna be a beefy boi.
It’s been on my mind for awhile — and I figured there’s no better time than now to really talk about it..!
:: Quick Disclaimer ::
• Please understand that this is just a concept. Nothing presented here is meant to heavily sway your opinion(s) one way — or another. We all play differently, so let’s remember to appreciate that..! It’s just a fun concept, & should be treated as such..!
:: HOW TO RE-DESIGN ICE BREAKER ::
:: NAME ::
• Ice Breaker
:: EXOTIC TYPE ::
• Sniper Rifle
:: WEAPON ARCHETYPE ::
• Adaptive Frame
:: AMMO TYPE ::
• Special Ammo
:: ELEMENTAL TYPE ::
• Solar
:: FLAVOR TEXT ::
• “Please replace these components, if usage causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR.”
:: WEAPON STATISTICS ::
• Impact: 70
• Range: 100
• Stability: 34
• Handling: 37 (56 w/Catalyst)
• Reload Speed: 0
• Zoom: 45
• Aim Assist: 63
• Recoil Direction: 60
• Rounds Per Minute: 90
• Rounds In Reserve: 0
• Magazine: 12 (17 w/Reserve Mods)
:: WEAPON PERKS ::
• Chambered Compensator.
• Accurized Rounds.
• Quantum Combustion.
• Hand-Laid Stock.
:: EXOTIC TRAIT (No Backpack) ::
• Kinetic weapon final blows grant stacks of “Quantum Overcharge” and begin replenishing ammo over time — while the weapon is stowed.
• Stacks up to 10x (or 20x w/Catalyst)
• Increased Precision damage and Ignition radius, based on the number of “Quantum Overcharge” stacks you have before hand.
• Picking up special ammo bricks will slowly replenish ammo over time.
:: EXOTIC PERK (Quantum Combustion) ::
• Precision hits with Ice Breaker cause enemies to spontaneously Ignite when your quantum overcharges stacks reach 10 (20 w/catalyst) — dealing massive scorch damage to nearby targets.
• 10 (20 w/catalyst) Stacks will dissipates after a precision hit, or all stacks if the player dies.
:: EXOTIC CATALYST (Nano Phoenix) ::
• +19 Handling.
• Lead From Gold
• Increases Quantum Overcharge stacks from 10x to 20x.
:: AMMO FUNCTIONALITY ::
• It takes 2.5 seconds to replenish ammunition into the magazine, after a Kinetic weapon final blow. The ammo benefit differs between PvP & PvE. When you unlock the catalyst; Heavy ammo pickups (in all activities) will apply 5.0 seconds of ammo replenishment.
:: PVE ECONOMY ::
• Minor Combatants | 2.5 seconds: 1 round
• Major Combatants | 5.0 seconds: 3 rounds
• Boss/Champion Combatants | 7.5 seconds: 5 rounds
• Special Ammo Pickup | 2.5 seconds: 3 rounds
• Heavy Ammo Pickup | Catalyst | 2.5 seconds: 3 rounds
• Kinetic Final Blows | 1 stacks: “Quantum Overcharge”
• Heavy Final Blows | 0 stacks: “Quantum Overcharge”
:: PVP ECONOMY ::
• Kinetic Final Blows | 2.5 seconds: 1 round
• Special Ammo Pickup | 2.5 seconds: 1 round
• Heavy Ammo Pickup | Catalyst | 5.0 seconds: 2 rounds
• Starting spawn/respawn: 0 rounds
• Revive spawn: 0 rounds
• Kinetic Final Blows | 5 stacks: “Quantum Overcharge”
:: HUD DISPLAY IN-GAME ::
• Text presents as “Quantum Overcharge 1x - 20x”.
• Ammo replenishing text presents as “Quantum Overcharge 1x: 02:50”.
:: CATALYST REQUIREMENTS (1/3 choices) ::
• Complete 1 Grandmaster Nightfall, Using Ice Breaker.
• Defeat 500 Combatants.
• 200 Guardians.
#Bungie | #Destiny2 | #Lightfall | #Concept