Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.
Hello XDefiant Fans,
I am unfortunately here today to announce that XDefiant will be shutting down.
Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025.
For those who purchased the Ultimate Founderโs Pack, youโll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, https://t.co/pNWQ3cifIZ.
A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more โold-schoolโ arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance!
Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. Itโs a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.
I am, of course, heartbroken to have to be writing this post.ย Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class.
And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazingโwe broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game!
If thereโs one thing, I hope we can all take away from this experience, itโs the importance of open, honest communication between developers and players. This โplayer-firstโ mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities.
To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way.
With the utmost of love and respect,
Mark
Horrible news seeing all these very talented game devs getting let go from @riotgames
Rockstar Games is hiring for a wide range roles,
(These jobs will be not be remote work)
If you need a hand or have any questions with anything please reach out.
https://t.co/FdfiScpVM5
JOB UPDATE!
I've been wanting to say this for a while, but now I finally can! ๐
I'm a Junior Game Designer @PlayStation Studios.
And I work for Jason Blundell. โค๏ธ
This was a long time coming. E3 is just another casualty to the new digital age of events.
One of my earliest memories of teaching games design was being given the chance to attend E3 is 2016, and to this date, it was one of the best events I have attended. And to have also been named 'The School of Dreams' from E3 was a huge accolade to be given.
Every year, this was always a staplepoint for our students and being able to attend this event and exhibit their work on the global stage and rub shoulders with the giants in the industry. Fond memories will always be thought of for this event from myself and our previous students.
RIP E3
Today, we are proud to announce that https://t.co/RIDVpeoqCS โ the team behind the biggest Rockstar roleplay and creator communities, FiveM and RedM โ are now officially a part of Rockstar Games: https://t.co/PqVyvdsjIX
On August 17, the beloved Western experience Red Dead Redemption and its horror companion Undead Nightmare arrive together for the first time on the Nintendo Switch and modern PlayStation systems.
Add Red Dead Redemption to your wish list now: https://t.co/kB4TjexkKn
RIP Mark Margolis
Hector Salamanca was a great BB character
๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐๏ธ๐ฅ
https://t.co/RcZztHjTCo
Might be a bit late in posting this, but thereโs no better time than to kick off the start of the new year with the release of my first games design book!
The Way We Play also marks 10 years for me being within games, and Iโve been so exicited to share this with the world!