TREZHUNT IS LIVE!
The planet already walked cities for things worth nothing. We gave it value. We moved it on-chain.
Pokémon GO got people on the streets. Hundreds of millions. TREZHUNT monetizes the same behavior — and nobody else is executing it.
Live map. Neon caches across your city. Walk in, catch the AR chest, USDT hits your wallet.
Move-to-earn paid in tokens that bled to zero. Tap-to-earn paid in nothing. TREZHUNT turns physical movement into withdrawable USDT. This isn't another game — it's a new category.
Rarity sets the payout.
Common 0.05–0.40 · Rare 0.40–1.80 · Epic 1.80–6.00 · Legendary up to 25 USDT.
On-chain $TREZ. Settled in USDT. 0% withdrawal fee. No lock-ups. No fine print.
You don't just hunt. The game pays you for showing up:
— PROGRESS: every action levels you. 100 ranks, rewards at every tier — $TREZ, energy, boosters, vault drops. The further you push, the harder it pays.
— TASKS: daily and seasonal missions. Clear them, get paid. The grind has a payroll.
— REFERRALS: 5% of every chest your referral catches, and 20% of their task rewards. For life.
— Plus: AR capture, rarity inventory, seasonal leagues, streaks, boosters that multiply drops.
Tournament One is live. $10,000. Four days. The clock does not stop for you.
The leaderboard is being written right now, in real time, by people who are outside instead of scrolling. In four days it's carved in stone. The names at the top will not include anyone who "was going to check it out." Ten thousand dollars. Ninety-six hours. Decide.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
TREZHUNT — DAY ONE.
A few words before you start:
This is the first public version. Please expect some bugs and the occasional crash in the early days — that's the honest cost of launching a real, working product instead of another pitch deck. We resolve issues quickly, and when you report one, you're directly helping us make the game better for everyone. We don't take that lightly.
Once the core stabilizes, the full gameplay opens up.
A word on the tournament:
The $10,000 live right now is our way of thanking the people who came first. You're here at the very start — testing, catching caches, clearing tasks, and shaping the project's first leaderboard. That takes trust, and we don't treat it as a given. The tournament is how we return part of that trust in money, not words. And one more thing that stays with you for good.
The first 5,000 users will receive a unique badge this week. It can't be earned later through any activity or by any other means — it will only ever belong to you. When tens of thousands of new players arrive, that badge will quietly say one thing: you were here first.
Early participants always hold a special place in a project's story. You are those people.
Thank you for being here from day one. We won't forget it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
Maintenance complete.
We've closed every bug that surfaced at launch:
— Registration no longer throws an error;
— The BEP20 module is running stable;
— Everything else is working correctly.
Thank you to everyone who stayed with us through these hours and sent reports — you genuinely sped this up.
Now the important part:
It's been just 3 hours since launch, and major projects and influencers are already talking about us. We see it. We value it.
And we won't leave it unanswered — we'll reach out to you directly through an in-game notification and send rewards. Support at the earliest stage is worth more than any ad spend, and we don't forget it.
And to set the record straight.
TREZHUNT isn't a project for the sake of a project. It's a full game that will get better every single day. We're building something you'll want to open not "sometimes," but constantly — again and again, on your own, because it's genuinely worth it. Today you're seeing the first version. In time, you won't recognize it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
#TREZHUNTAPP
Quick update.
Technical work is ongoing. In just the 10 hours since release today, we've shipped 27 project updates — the version went from 3.33 to 3.60.
We've closed a large number of bugs and significantly strengthened the system. We're working literally every minute and keeping you posted.
Alongside that, we've opened something worthwhile: a new task type is available for the next 12 hours. It increases your chance and speed of finding a Legendary chest — 6 to 25 USDT. The window is limited to twelve hours.
The project is growing fast, and that's thanks to the people who came early and stayed. Thank you for being here. We continue.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
$TREZ
We are delighted to share that we have made a strategic investment in @Xeffy_io and executed a grant for the project.
Xeffy is a team building institutional-grade Vault strategies and dedicated on-chain RWA infrastructure.
With the Xeffy miniAPP, the foundation of the Xeffy APP , now surpassing 300,000 users, it is one of the fastest-growing RWA projects.
We are thrilled to announce the execution of XPhere’s Grant to support Xeffy’s growth into one of the flagship projects on Xphere’s mainnet and to accelerate the development of all Xeffy DApps!
I secure wl for the upcoming NFT Ferals Collection, I will share it with my community.
Rewards : 100 GTD
To Enter :
➜ Submit Form :
https://t.co/J7gByj1uKp
➜ Follow :
@Ferals_nft & @CloudquestASIA
➜ Like And Rt Tag 3 Friends
Ended in 24 hour
Xeffy's Community MiniApp has launched! 🚀
Join us: https://t.co/hmAJIkcSfD
Access the Xeffy app, become an early contributor, and contribute to RWA mass adoption!
Early participants and contributors will be provided with our ecosystem token $Xef 🎁
Mark June 2026 on your calendars!👀🪂
Invite your friends and earn points by using the app!