Just posted a new Star Man 2 update video for those following the project: https://t.co/ylrsz9GR7d
In other words, as I've said in a few other places, I have a Ko-fi (https://t.co/d6iu8OYdnm) now. It's totally optional, but it does help me make better content in the long run.
I'd always wished that there was a color version of this great panel of Star Man in Mega Man Gigamix, so I decided to bite the bullet and do it myself. May this spread to all Star Man enjoyers. ⭐️#starman#megaman#megamangigamix#xenostar54⭐️
I bet most of you thought I'd fallen off the face of the Earth but let me surprise you with this little trailer (all support or feedback appreciated) https://t.co/9HCEdxhWJU
Here's more Mega Man Unlimited I really doubt anyone really cared that I took a month or so hiatus but here you go if you actually did lmao https://t.co/KU0FkPxhhE
@OfficialRockTh1 I have the complete opposite problem I can code just fine but trying to draw like an arm for a sprite modification leads me to only show that sprite for a fraction of a second and pray no one caught it
Just realized I haven't been posting my MM content notifications here for a while. Anyways, here's another MM3 video, check out the previous few if you missed them. https://t.co/E7M4OGav9E
@lofile2 However, I do agree that the Doc Robots themselves are really badly designed, and the Wily Castle is pretty easy but didn't feel particularly disappointing. At least the castle is memorable to me, which is more than I can say about MM5 and MM6.
@lofile2 One thing about 3 that raises it up for me personally is the weapons; I feel like I get a lot more utility out of them compared to a lot of other MM games. While I also agree that the Doc Robot stages are filler, I disagree that they're unfun, as the stage design is mostly okay.