@yabsssai I've gotta implement a render queuing system which will probably be a bit annoying. But it shouldn't be more than 2 or 3 weeks maximum.
Unless I push the renderer to a system servive
my homebrew handheld now boots straight into my own program on real hardware. GPU pipeline is up, time to actually build the home menu. yippee #indiedev#gamedev
Huge milestone today. I got kmscube running on hardware. Should be able to start running my own applications soon. Including a basic home menu
#embedded#handheldconsole
AFTER LIKE 3 OR 4 DAYS I HAVE VIDEO OUTPUT WORKING. YIPPEE
now I just need to get GLES working
I've basically finished the console at this point (I am still like a year away from a prototype minimum
I forgot to post here, but I just got the rendering pipeline for my custom handheld mostly implemented, (also finished cart loading and input) It's coming along really well and I'd love to get some feedback.
https://t.co/fJnJWOvC6E
#gamedev#embeddedsystems#devlog
I haven't really posted here in a while, but i plan to change that. I have begun work on a huge project that I want to update y'all on regularly (It's a proper handheld games system) and not just an emulation machine, We bring back the GBA with this one (closer in spec to an NDS)
I've been pretty non existent on this platform, but I'm working on a Gameboy Emulator, and I just finished all the Opcodes and the CPU is officially complete
Wooo 🎉🎉🎉