Shoutout to the talented team behind the extended trailer and opening cinematic of #CrownGambit! Thank you @Masalirow, @Xiff7, and Yann Kukolewsky for bringing Meodred's world to life! 👏
🟣 The time has come paladins, #CrownGambit is now available on Steam!
Will you manage to save the kingdom? And at what cost? Find out with Rollo, Aliza and Hael right now!
https://t.co/DvclPOJuUI
Join us at Paris Games Week to try out Crown Gambit in the Games Made in France area ⚔️✨
You can also catch our beloved art director @Anontloudeac for a live interview on @OrigaTwi at noon 👁️👁️
🏹 Pyrene will launch September 13th on Steam! 🏹
⚔️ Crawl through biomes full of monsters to slay
⚒️ Rebuild your village and unlock modifiers
🃏 Upgrade, rearrange your deck & collect relics
⛰️ Discover Basque and Pyrenean lore
Wishlist Now ⬇️
https://t.co/wvD3Wlndb1
🟣 In 2025, discover #CrownGambit, a narrative tactical card game from @wildwitsgames in which you'll guide 3 paladins through a terrible war of succession in order to save your kingdom.
Be careful, each of your choices will come at a price!
Wishlist the game now on #Steam: https://t.co/cls11fFdRm
After 3 years of work on Banishers: Ghosts of New Eden at @DONTNOD_Ent , here are some of the environments I was able to realised!
I sincerely hope you enjoy the game, and even more so the ambience of certain locations. 🔥
More screens here : https://t.co/W3QefZrrJi
A big thing we pushed on our environment art pathway at University was to spend 'A LOT' more time on blockouts.
Blockouts were the most rushed phase, folks want to detail, model, and texture ASAP, but you'll end up suffering later on in production if your blockout is 🥔.
We used the 'Hybrid Blockout' workflow to mitigate against this common pitfall.
👇🧵
#Banishers: Ghosts of New Eden is OUT on PC!🎉
Hunt ghosts as two fated lovers and take decisions that carry dramatic consequences. How far will you go for love?
Play the new story-driven Action-RPG now: https://t.co/p7zlb6Tfhg