@DadduDev We didn't focus on marketing at first. Only after launch did we realize nobody knew about the game, so now we're scrambling to make up for it.😧
For example, a bouncing obstacle that you can push to enter an area it was blocking. When you let go, it returns to its original position. But if you push it to a certain point and release, it will bounce you to a place you couldn't reach before—turning it into a simple yet clever two-in-one tool🥰