25 / Member of @TaintedRenegade / SSBU Link/Hero / Unite attacker/tank / Fort ZB Switch 2 player / Rice Shower oshi in Uma / NYC / Banner by @cheautomata
BACK TO BACK!
Won CM20 group A finals with solo Rice!
Lobby was not that many fronts, only 2, but that's kinda perfect
I set both Murmurs to End to hard call fronts, good call
Next is sprint (CM21), will likely be using triple pace Machan/Akebono/Nishino
Or maybe Rice again... π
CM20 group A day 2
3-2-2-4, 62.5%
Lot more front heavy lobbies this time, hopefully I don't get that in finals...
Also Blaze Brian releases during finals as well, an uma who's still super meta in JP longs to this day π
We'll just see what happens, hope for the repeat win!
So random Cinder and pult nerfs for no reason (not even that good in solo/trio draft either imo and pult is awful in comp while Cinder is like niche/counterpick)
Intel Snipe Shot buff is nice
Heavy Morpeko nerfs is good
But no Toxtricity nerfs at all???
Attention Trainers!
Vortex of Astral Thunder will be released on October 13 @ 7:00 UTC! #PokemonUNITE
π Click here for details
https://t.co/7qWsjzMJei
CM20 group A day 1
2-5-3-3, 65%
Likely RIP solo 70 (would need 17 wins tomorrow) but another pretty easy finals qual, onto tomorrow
Most losses were backliners, I think I only lost to a front like once today
CM20 day 2
5-3-2-2, 65%
Lots of downhills and pace ups just didn't happen at all this day, RIP me
Meanwhile all the ends in the lobbies did...
Also got blocked
Group A next, maybe lobbies will be a little more fleshed out then
CM20 day 1
3-3-4-4, 70%
Failed a lot of 564 Murmur witchecks, could've gotten more for sure
Onto day 2, maybe less will fail later on
Pace is so cope LOL
CM20 HRice
Despite no stan + Unstoppable, double Murmur has been way too efficient, and unfortunately, necessary to deal with most fronts
Good skill hints hit overall however
Currently nearing a 70% room match winrate with this, could be a bit better if I had those extra 2 skills
Yeah Toxtricity needs a hotfix like immediately LMFAO auto ban this mon in draft ALWAYS.
(yes Blissey's a slight reason for this damage but even then I get 150k+ on good games without her)
This mon is better than pre-patch Mewtwo Y ngl
Remove true damage on autos and we're good
MS. VICTORIA!!!!
I won CM19 group A finals with solo Rice!!!
Was kinda scary considering other team was 2 front + End XOguri and a solo Digi oshi runner using Murmur + Dom (though I lived anyways)
Next is CM20, the Arima rerun, with another attempt at solo Rice once more
FINALLY.
CM19 all days
32 on better Rice w/ Descent + a bit more midgame but no Uma Stan, 14 on no Descent Rice that I started off with cause that one was what I thought was winning more than the other one in practice
46/80, 57.5%
Wished I hit better, but onto finals, we'll see
Cause regarding other FGCs, they never do ranking systems like Smash to begin with cause well, it's unnecessary
And also you'd get genuinely laughed at/they wouldn't give af cause that's not how they think
It's either you're good, you're well respected, or you're ass, that's it
A very good reason why I just stopped caring anymore regarding Ult until likely the next game comes out
The concept of rankings and PRs doomed the comm for a few decades at this point
It's one of the biggest differences people don't realize compared to traditional FGC communities
All I needed was Straight Descent to hit from anything
Back to the mines I go
Hopefully I hit a better one soon
Though I need to build a runaway debuffer as well