@DanielWienerson Awesome, glad to see 'em still kickin'.
What happened to your Patreon? I'm sure you needed a well-earned break after your last project, but I didn't expect to see your Patreon disappear.
And there it is. 200,000 people.
We will be at a quarter mil in no time. Spread the word.
LETS GIVE THE BOTS THE BOOT!
#FixTF2#SaveTF2 https://t.co/1IkaYGF2db
@mrdol @Bbbn192 Yes, but it's taking a bit longer to develop than they thought because they are implementing it with a brand new solver that can do some amazing things: https://t.co/KWokF0DD1b
Follow Howard's work on this feature here: https://t.co/mDJG2zdYUw
@Bbbn192 This is awesome. How is the VR input being handled for this? I know there's a built-in VR addon, but I haven't seen the controller support before. Are you able to cache the simulation for playback?
@NashMuhandes This is really exciting. Is there a polycount limit? Is there a limit on number of weight influences per vertex? I'm hoping I can use this for my Doom 3D Replicas Project https://t.co/cTaNlX3tzV
It's been a while since I finished one of my Doom replica models. You can view the shotgun in 3D on Sketchfab.
I'm putting the finishing touches on the Plasma Gun next!
https://t.co/6hHerv3xFN
Voxel Doom 1.0 will be released in a little over an hour. Please tell your friends. Thank you to everyone who has helped to make this mod possible!
https://t.co/5JwKB8rFOU