Working on Drone Attachment building, acting as another transfer system ontop of the current building to building transfer logic
#sologamedev#indiegamedev#UnrealEngine5
We are replacing all resource selection UIs with one modular resource selection UI. This makes styling easier to adjust later. The old setup was only for development, but now that the prototype is nearly finished, it makes sense to clean it up.
#sologamedev#UnrealEngine5
Performance stress test: 2,000 active buildings running animations, production jobs, inventories, production slots, and logistics slots at night with dynamic lighting, maintaining 120 FPS.
#sologamedev#UnrealEngine5
Stress test with around 2,000 active buildings, animations, and production jobs running at night with dynamic lighting, achieving 120 FPS. Each building has its own inventory, production slots, and logistics slots.
#sologamedev#UnrealEngine5