I'm a jewelry designer. I can't code.
So I vibe-coded a 3D gemstone faceting simulator with Claude Code (Fable 5) — real machine mechanics, blind cuts, a sharp-tongued appraisal master.
One HTML file. No engine. No build. Free in your browser:
https://t.co/tqugkPAoAr
It ships with 5 real cut designs (Round Brilliant 57, Asscher, Portuguese 97…) and the diagram system is pure data — adding a new cut needs zero engine code.
If you facet stones or just love computational geometry: contributions welcome, GPL-3.0.
https://t.co/gkvQjpMNsL
You cut BLIND. The view masks while you grind — a longer press cuts deeper. Release to reveal. Three rewinds per stone — burn through those and it's permanent.
Then an otherworld master appraises your work. He is not kind.
I'm a jewelry designer. I can't code.
So I vibe-coded a 3D gemstone faceting simulator with Claude Code (Fable 5) — real machine mechanics, blind cuts, a sharp-tongued appraisal master.
One HTML file. No engine. No build. Free in your browser:
https://t.co/tqugkPAoAr
The whole cutting engine is real-time convex polytope clipping — no voxels, no CSG library, no mesh booleans.
Every cut is one exact half-space plane clip. Facets stay perfectly planar even at 121 faces. Re-cutting the same plane removes nothing — the same property that makes real faceting machines work.