EXPLAINATION FROM MY DEMO:
-Game feels a lot more like ygo than it feels like op
-leader based game no extra deck
-you have one "normal summon" a turn and can special summon via EX characters or effects
-start with 5 cards in hand. Player going 2nd can mulligan
-on the play draws 1 card, on the draw draws 2. Then both players draw 2 every turn
- there are "support" characters that you can either use as normal summons, "trap cards" (think ygo) or "handtraps" (think ygo) it appears so far handtraps are only on your own turn though. Traps either turn.
-5 slots for characters and 5 for face down supports (trapcards)
-you have 5 "charkra" these do not get paid to summon anything, only to activate support cards (the traps/handtraps-- so far it seems)
-you do not get chakra back automatically- you have to manually get it back via tapping your leader (this means you will end up skipping a swing from you leader)
-characters do not inheriently have rush aka they have summon sickness
-characters all have 2 different attack points. 1 attack value for when they attack a leader and 1 for when they attack rested characters. Characters also have an hp stat that determines if they die from battle with other characters. Attackers cannot be damaged only the target of battle
-a full damage step. Declaration, effects, support effects, damage calc
-a chain like ygo the resolves backwards
-no life cards. A life value like in magic
-game seems VERY FUN and interactive
-the arts are unbelievable. Best looking game ive ever seen visually.