Ever wondered why you can find these awkward lines in textures, even in your favourite AAA games?
It's not because game artists are lazy; there's actually a very specific reason why this happens.
Another thick 🧵
Have been playing around a little with Stained Glass shaders, and some volumetric ray-marched light... rays, I guess. ☀️🪟
Made as part of @HarryAlisavakis' #TechnicallyAChallenge
New update on the SHADRR Library! (0.1.1)
Now you can find many different types of gradients in the package. You can gain early access to the library for $5 only this week :)
More info here: https://t.co/aFbUX4xPRD
#SHADRR#VFX#unity#shadergraph
If you've never tried tri-cubic texture interpolation when ray-marching, give it a shot! It makes a massive difference for getting a smooth signal. Here's some Unity-compatible code: https://t.co/Y3Wtk2LFXC
Adapted from: https://t.co/9qYQy4No4F