I wish to see the good in which that is evil and the evil in which that is good. To pledge myself to neither side, but vow instead to preserve the balance.
@STEVEW00DY @playbigtime I wonder if that's the point. It actually costs time and money to create a unique... all these cosmetics have actual value because it takes a massive collective effort of time, play, and money to achieve.
I have to think more on this lol
Good day, Martians; we'll be wrapping up the proposal and preparing for voting.
Please share any ideas you have and post them at: https://t.co/jTdrLWllgK
@playbigtime Space, our pocket metaverse should be the diving board into other universes. Do you think space will someday be used as an intermediary between other games? Can space be interoperable with other games in openloot, a common area where players from different games can come together
@playbigtime With the addition of games to openloot, will it eventually be possible to use our nfts in another openloot game? To me, metaverse means the ability to take my identity and assets from one platform to another. Bigtime nfts would be extremely valuable if we could one day do this.
@playbigtime As of now, if you own space, no one knows in the game. What if space gave your character a cosmetic aura in game? The higher the rarity and the larger the space, the more amazing the cosmetic aura! If you own multiple space you could mix and match 2 to 3 aura effects!!
@playbigtime Any chance some nfts can have some real-world perks associated with them? For example, if you had a full steppe walker set, you could get discounts on real-world bigtime merch, get free access to real-world web 3 events, or get discounts on bigtime partner brands?
@playbigtime Would it be possible for some nfts (like the extremely exclusive steppe walker set) to somehow be made into AR augmented reality nfts? It would be cool to show off our BT armor in augmented reality!
@playbigtime The thunder cube is awesome. Can we have pvp or team vs team in a setting like the thunder cube? It would even be cool if there were constant waves of enemies that we have to deal with while battling each other... plus the power ups and power downs are a nice touch too with pvp
@playbigtime The sound and visuals have improved immensely. The game feels so much more open, yet the feel of the character feels so constricted. No double jump, no climbing, no gliding, no dash attacks... what if anything will be implemented to make the character feel as amazing as the world
@playbigtime The new battle mechanics seem too forced. We all want better battle mechanics, but perhaps in a way where we aren't forced to play a certain way. Battle should feel fluid and we as players should have a variety of ways we can choose to battle. How do you plan to improve battle?
@playbigtime In the future would it be possible for players to set up their own vendor stations? Possibly in a future town that we can set up vendor booths to sell crafting materials or something of the likes for gold or time tokens?