https://t.co/LvMgAXzYQi
I did an actual video, with real words in it.... from me!
trying some new things out! might take this more seriously then before! appreciate any and all support and feedback! <3
Keep your eyes peeled for June 7th. The carnival takes the stage across all socials and on @IGN Live.
9:10 AM PT | 12:10 PM ET | 5:10 PM BST | 6:10 PM CEST | June 8th, 1:10 AM JST | June 8th, 2:10 AM AEST
#Teaser#CarnivalHunt#IGN#IGNLive#Indiegame
🎪 Hey everyone! 🎩🐇
We have a new announcement for you
Team expansion
• The most important update first. Our development team has grown and we have welcomed an additional programmer.
• This will allow us to finish new mechanics faster, improve existing systems, and fix bugs more consistently.
PvP Fest participation
• Great news for all players. We are participating in the upcoming Steam PvP Fest, which will run from February 9, to February 16
• During the festival, the doors of the cursed circus will once again be open to everyone.
🎟️Early access for alpha and beta testers
• For alpha and beta access holders, testing will start earlier, on February 6, and will last until the end of the festival.
📜 What will be available during the tests?
• A new center room have been added
• Two additional connector rooms have been added
• Amusement Hall has been reworked and optimized to make chases easier for the Hunter. And a new shortcut from the first floor to second floor has been added that opens on the second floor
• Organ Hall has been improved and now includes a new passage from the second floor to third floor that opens on the third floor
• The Panic state has been reworked once again. It is now harder to use this state for purposes other than preventing tunneling. The longer Panic lasts, the harder the rescue skill check becomes during a re-grab
• In addition to requiring prolonged interaction to place the rope, Bunnies must now also hold the interaction button for a short time to use the rope
• The trampoline placed inside the Ferris Wheel is now removed after 0.5 seconds
• Several new custom traps have been added to combat cheaters, especially those using speed hacks
• Using The Ticketman to climb to higher positions is no longer possible
• At the start of the match, the Hunter receives tasks from the Puppet Master. Completing them guarantees a reward that does not depend on the match outcome
• Bunnies have received a badge system. Badges are earned for actions that benefit the team. Regardless of the match result, a Bunny will receive rewards based on the number of unique badges obtained
• Matchmaking has been improved to significantly reduce queue times for high-ranked players
• The 2048 mini-game now saves progress
• New gears added for the hunter and bunnies
• In addition, many critical bugs, skips, and exploits have been fixed
That's all for now.🫡
I can't believe the time has come for me to say goodbye...
We've been through so much together. No matter what we lost along the way, I always took comfort knowing you'd be tucked away in my prison pocket headed back to Speranza with me.
Until we meet again.. 💔 @ARCRaidersGame
I love Arc Raiders, I play it every day.
Saying "Arc Raiders deserves GOTY" is just a self report that you didn't play any other games this year.
2025 is one of the best years for games... ever
Clair Obscur, KCD 2, Hades 2, Death Stranding 2, Silksong, Blue Prince.
Branch out.
🎪 Greetings, everyone!
Carnival Hunt is opening its servers for another round of Closed Alpha Testing!
🗓 Aug 18 → Aug 25
What’s New:
⚖️ Ranking System – Separates experienced players from newcomers while keeping matchmaking quick.
🚨 Reporting System – Report rule-breakers with a limited number of reports to reduce abuse.
💬 Chat Filter & Mute – Toggle chat filtering, mute players to block text, proximity chat, and pings.
🚫 Blacklist – Avoid unwanted players in your lobbies.
⏳ Penalty System – Early quits now add search time penalties. Bunnies may only leave if:
• Killed
• Fully discharged & 10+ mins have passed
Gameplay Speed-Up:
• Bunny & Magician movement +15%
• Faster bunny recovery
• Certain animations sped up by 20%
• Game time: 25 min main + 5 min end phase
These updates focus on improving social features, fairness, and pace.
New roadmap:
Honestly beyond disappointed in the horror/dbd community for how some people have behaved recently.
Excuse me while I go play cosy games and cry into a cat 🫠
It's a Grounded 2 Early Access/Game Preview launch day celebration stream on Casually Grounded 2! We'll be jumping into Brookhollow Park with developers from the studio and getting into some shenanigans. 🐜
Join us for a chance to win a copy of Grounded 2 during the stream!
📆 Tuesday, 2PM PT / 5PM ET
📺 https://t.co/hMiLDxQ6A1
▶️ https://t.co/Nu4rkRYiOa